62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#nullable enable
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using UnityEngine;
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public class SampleGazeTargetMotion : MonoBehaviour
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{
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[SerializeField]
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private float _magnitudeX = 0f;
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[SerializeField]
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private float _magnitudeY = 0f;
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[SerializeField]
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private float _magnitudeZ = 0f;
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[SerializeField]
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private float _speedX = 1f;
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[SerializeField]
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private float _speedY = 1f;
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[SerializeField]
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private float _speedZ = 1f;
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private Vector3 _startPos;
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void Awake()
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{
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_startPos = transform.localPosition;
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}
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void Update()
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{
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var t = transform;
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float radians = Time.time * Mathf.PI;
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// Only update axis that are actually moving - so that we can drag in the editor when its stationary
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Vector3 newPos = t.localPosition;
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newPos.x = _magnitudeX > 0f ? _startPos.x + Mathf.Sin(radians * _speedX) * _magnitudeX : newPos.x;
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newPos.y = _magnitudeY > 0f ? _startPos.y + Mathf.Sin(radians * _speedY) * _magnitudeY : newPos.y;
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newPos.z = _magnitudeZ > 0f ? _startPos.z + Mathf.Sin(radians * _speedZ) * _magnitudeZ : newPos.z;
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t.localPosition = newPos;
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}
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}
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