202 lines
6.7 KiB
C#
202 lines
6.7 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#nullable enable
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using UnityEngine;
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using Oculus.Avatar2;
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using UnityEngine.Serialization;
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using System.Collections;
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using UnityEngine.XR;
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[RequireComponent(typeof(LODGallerySceneOrganizer))]
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public class LODGallerySceneSpawner : MonoBehaviour
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{
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private GameObject[][]? _containers;
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private const string LOG_SCOPE = "LODGalleryScene";
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private static LODGallerySceneSpawner? s_instance;
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private const float DELAY_BETWEEN_SPAWNS = 0.5f;
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[Header("Tracking Input")]
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[SerializeField]
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[FormerlySerializedAs("_bodyTracking")]
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private OvrAvatarInputManagerBehavior? _inputManager;
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[FormerlySerializedAs("_faceTrackingBehavior")]
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[SerializeField]
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private OvrAvatarFacePoseBehavior? _facePoseBehavior;
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[FormerlySerializedAs("_eyeTrackingBehavior")]
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[SerializeField]
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private OvrAvatarEyePoseBehavior? _eyePoseBehavior;
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[SerializeField]
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private OvrAvatarLipSyncBehavior? _lipSync;
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[SerializeField]
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private bool _displayLODLabels = true;
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[SerializeField]
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private GameObject? labelPrefab;
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[SerializeField]
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private Vector3 lodLabelOffset = new Vector3(0.4f, 0, 0);
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public static LODGallerySceneSpawner? Instance => s_instance;
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private void Awake()
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{
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if (s_instance != null && s_instance != this)
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{
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Destroy(gameObject);
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}
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else
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{
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s_instance = this;
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}
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}
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private void Start()
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{
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_containers = GetComponent<LODGallerySceneOrganizer>().GetArrangedGameObjects();
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StartSpawning();
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}
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private void StartSpawning()
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{
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StartCoroutine(PopulateAvatarsOfType(0, LODGalleryUtils.LODGalleryAvatarType.Standard));
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StartCoroutine(PopulateAvatarsOfType(1, LODGalleryUtils.LODGalleryAvatarType.Light));
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StartCoroutine(PopulateAvatarsOfType(2, LODGalleryUtils.LODGalleryAvatarType.UltraLight));
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}
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private IEnumerator PopulateAvatarsOfType(int row, LODGalleryUtils.LODGalleryAvatarType avatarType)
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{
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if (_containers is not null)
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{
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for (int lodLevel = 0; lodLevel < 5; lodLevel++)
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{
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GameObject currentContainer = _containers[row][lodLevel];
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OvrAvatarEntity? entity = null;
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switch (avatarType)
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{
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case LODGalleryUtils.LODGalleryAvatarType.UltraLight:
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// TODO: T192538677
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// if (lodLevel == 2 || lodLevel == 4)
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// {
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// currentContainer = _containers[row][lodLevel == 2 ? 0 : 1];
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// entity = currentContainer.AddComponent<LODGallerySceneFastLoadAvatarEntity>();
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// currentContainer.name = $"UltraLight Avatar LOD {lodLevel}";
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// }
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break;
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case LODGalleryUtils.LODGalleryAvatarType.Light:
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entity = currentContainer.AddComponent<LODGallerySceneAvatarEntity>();
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currentContainer.name = $"Light Avatar LOD {lodLevel}";
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break;
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case LODGalleryUtils.LODGalleryAvatarType.Standard:
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entity = currentContainer.AddComponent<LODGallerySceneHQAvatarEntity>();
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currentContainer.name = $"Standard Avatar LOD {lodLevel}";
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break;
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default:
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OvrAvatarLog.LogWarning("Invalid Avatar type.");
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yield break;
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}
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if (entity != null)
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{
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AddTrackingInputs(entity);
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AlignAvatarEntityOrientation(entity);
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SetAvatarLODLevel(entity, lodLevel);
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if (_displayLODLabels)
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{
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AlignLODLabels(entity, lodLevel);
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}
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}
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OvrAvatarLog.LogInfo("LODGallerySceneSpawner spawned " + currentContainer.name, LOG_SCOPE, this);
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yield return new WaitForSeconds(DELAY_BETWEEN_SPAWNS);
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}
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}
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else
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{
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OvrAvatarLog.LogError("No container found");
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yield return new WaitForSeconds(DELAY_BETWEEN_SPAWNS);
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}
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}
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private void AddTrackingInputs(OvrAvatarEntity entity)
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{
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entity.SetInputManager(_inputManager);
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entity.SetFacePoseProvider(_facePoseBehavior);
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entity.SetEyePoseProvider(_eyePoseBehavior);
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entity.SetLipSync(_lipSync);
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}
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private void SetAvatarLODLevel(OvrAvatarEntity entity, int lodLevel)
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{
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entity.AvatarLOD.overrideLOD = true;
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entity.AvatarLOD.overrideLevel = lodLevel;
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}
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private void AlignLODLabels(OvrAvatarEntity entity, int lodLevel)
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{
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// add label prefab
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if (labelPrefab is null)
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{
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OvrAvatarLog.LogError("Failed to align LOD labels, no label prefab found");
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return;
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}
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GameObject label = Instantiate(labelPrefab, entity.gameObject.transform);
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label.transform.localPosition = Vector3.up + lodLabelOffset;
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if (OvrAvatarUtility.IsHeadsetActive())
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{
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// fix label text rotation in headset
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label.transform.localRotation = Quaternion.Euler(0f, 180f, 0f);
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}
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else
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{
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label.transform.localRotation = Quaternion.identity;
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}
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TextMesh textMesh = label.GetComponent<TextMesh>();
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if (textMesh)
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{
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textMesh.text = lodLevel.ToString();
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}
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}
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// Rotate avatars 180 degrees if in editor (and not PC VR),
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// so that avatars are facing the correct direction.
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private void AlignAvatarEntityOrientation(OvrAvatarEntity entity)
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{
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#if UNITY_EDITOR
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if (XRSettings.loadedDeviceName != "oculus display")
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{
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entity.transform.Rotate(Vector3.up, 180f);
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}
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#endif
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}
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}
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