Files
Kizza00232Jera 17532b524f [unity] avatars
2025-06-11 14:45:45 +02:00

51 lines
1.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#nullable enable
using UnityEngine;
using UnityEngine.Rendering;
public class ToggleMaterialsForRendering : MonoBehaviour
{
[SerializeField] private Material? builtInMaterial;
[SerializeField] private Material? urpMaterial;
private void Start()
{
// Get the current rendering pipeline
bool isBuiltInPipeline = GraphicsSettings.renderPipelineAsset == null;
bool isUrpPipeline = GraphicsSettings.renderPipelineAsset != null && GraphicsSettings.renderPipelineAsset.GetType().Name == "UniversalRenderPipelineAsset";
if (isBuiltInPipeline && builtInMaterial != null)
{
GetComponent<Renderer>().material = builtInMaterial;
}
else if (isUrpPipeline && urpMaterial != null)
{
GetComponent<Renderer>().material = urpMaterial;
}
else
{
Debug.LogWarning($"Skipping setting materials for {gameObject.name} based on rendering pipeline, material is not set..");
}
}
}