Files
PlantPulse_v3/Assets/Scripts/SceneManager.cs
2025-06-11 11:30:56 +02:00

16 lines
340 B
C#

using System;
using Fusion;
using UnityEngine;
using UnityEngine.Serialization;
public class SceneManager : NetworkBehaviour
{
public GameObject addNewPlantButton;
public bool isSupervisor;
private void Update()
{
isSupervisor = !Object.HasStateAuthority;
addNewPlantButton.SetActive(isSupervisor);
}
}