16 lines
340 B
C#
16 lines
340 B
C#
using System;
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using Fusion;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class SceneManager : NetworkBehaviour
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{
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public GameObject addNewPlantButton;
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public bool isSupervisor;
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private void Update()
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{
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isSupervisor = !Object.HasStateAuthority;
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addNewPlantButton.SetActive(isSupervisor);
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}
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} |