Proxima Inspector works by running an HTTP and WebSocket server in your game, which you can connect to from a web browser.
Proxima has been tested with different Unity versions on the following platforms. See the test matrix below.
Platform | API Compatibility | Scripting Backend | 2019.4.13 | 2021.3.5 | 2022.2.3 |
---|---|---|---|---|---|
Windows Editor | .NET Standard | N/A | Pass | Pass | Pass |
Windows Editor | .NET Framework | N/A | Pass | Pass | Pass |
Windows | .NET Standard | Mono | Pass | Pass | Pass |
Windows | .NET Standard | IL2CPP | Pass | Pass | Pass |
Windows | .NET Framework | Mono | Pass | Pass | Pass |
Windows | .NET Framework | IL2CPP | Pass | Pass | Pass |
OSX Editor | .NET Standard | N/A | Pass | Pass | Pass |
OSX Editor | .NET Framework | N/A | Pass | Pass | Pass |
OSX | .NET Standard | Mono | Pass | Pass | Pass |
OSX | .NET Standard | IL2CPP | Pass | Pass | Pass |
OSX | .NET Framework | Mono | Pass | Pass | Pass |
OSX | .NET Framework | IL2CPP | Pass | Pass | Pass |
Android [1] | .NET Standard | Mono | Pass | Pass | Pass |
Android [1] | .NET Standard | IL2CPP | Pass | Pass | Pass |
Android [1] | .NET Framework | Mono | Pass | Pass | Pass |
Android [1] | .NET Framework | IL2CPP | Pass | Pass | Pass |
iOS [1] | .NET Standard | IL2CPP | Pass | Pass | Pass |
iOS [1] | .NET Framework | IL2CPP | Pass | Pass | Pass |
UWP [2] | .NET Standard | IL2CPP | Pass | Pass | Pass |
UWP [2] | .NET Framework | IL2CPP | Pass | Pass | Pass |
WebGL [3] | .NET Standard | IL2CPP | Pass | Pass | Pass |
WebGL [3] | .NET Framework | IL2CPP | Pass | Pass | Pass |
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