2025-05-23 21:30:56 +02:00

24 lines
535 B
C#

using System.Diagnostics;
using UnityEngine;
public class SpawnSolarPanel : MonoBehaviour
{
public GameObject solarPanel;
public Vector3 spawnPosition;
public int maxSpawnCount = 6;
private int currentSpawnCount = 0;
public void SpawnObject()
{
if (currentSpawnCount < maxSpawnCount)
{
Instantiate(solarPanel, spawnPosition, Quaternion.identity);
currentSpawnCount++;
}
else
{
UnityEngine.Debug.Log("Spawn limit");
}
}
}