2025-05-19 04:03:28 +02:00

49 lines
1.7 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.XR.Samples;
using UnityEngine;
namespace Meta.XR.MRUtilityKitSamples
{
[MetaCodeSample("MRUK-KeyboardTracker")]
public class CameraFollower : MonoBehaviour
{
[SerializeField] Camera _camera;
[SerializeField] float _distance = 1;
[SerializeField]
[Tooltip("How quickly this object will move to the target position.")]
[Range(0, 1)]
float _stiffness = .1f;
void Update()
{
var targetPosition = _camera.transform.position + _camera.transform.forward * _distance;
var targetRotation = Quaternion.LookRotation(_camera.transform.forward);
transform.SetPositionAndRotation(
position: Vector3.Lerp(transform.position, targetPosition, _stiffness),
rotation: Quaternion.Slerp(transform.rotation, targetRotation, _stiffness));
}
}
}