49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Meta.XR.Samples;
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using UnityEngine;
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namespace Meta.XR.MRUtilityKitSamples
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{
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[MetaCodeSample("MRUK-KeyboardTracker")]
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public class CameraFollower : MonoBehaviour
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{
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[SerializeField] Camera _camera;
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[SerializeField] float _distance = 1;
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[SerializeField]
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[Tooltip("How quickly this object will move to the target position.")]
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[Range(0, 1)]
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float _stiffness = .1f;
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void Update()
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{
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var targetPosition = _camera.transform.position + _camera.transform.forward * _distance;
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var targetRotation = Quaternion.LookRotation(_camera.transform.forward);
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transform.SetPositionAndRotation(
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position: Vector3.Lerp(transform.position, targetPosition, _stiffness),
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rotation: Quaternion.Slerp(transform.rotation, targetRotation, _stiffness));
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}
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}
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}
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