FlorianU
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1ab4db0706
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fixed scenario switch
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2025-06-04 19:45:28 +02:00 |
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FlorianU
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74c61968d2
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fixed map movement
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2025-06-04 19:22:54 +02:00 |
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FlorianU
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cfb314a79a
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fixed sprites
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2025-06-04 19:01:23 +02:00 |
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EmanMhesin
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ce8e987572
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Merge branch 'main' into ui
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2025-06-04 18:39:30 +02:00 |
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EmanMhesin
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d72335616b
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Merge branch 'main' into ui
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2025-06-04 18:38:57 +02:00 |
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EmanMhesin
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cf03e82345
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Created new scene
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2025-06-04 18:37:32 +02:00 |
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Andreas Franke
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b364c293b6
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Building works. Pathfinder not tested
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2025-06-02 19:53:43 +02:00 |
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FlorianU
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cef7ead8fe
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implemented networked tracking of pointers
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2025-05-30 17:10:41 +02:00 |
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FlorianU
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eed72cc164
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minor changes
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2025-05-23 01:14:18 +02:00 |
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FlorianU
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d4f0a3c879
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improved waterlevel and map rotation and moved water ui to hand
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2025-05-23 01:01:32 +02:00 |
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FlorianU
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c29160e169
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map is turnable and usable in AR
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2025-05-22 20:38:30 +02:00 |
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minhuizhong
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8482f74bfc
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Merge branch 'main' into marker
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2025-05-16 11:30:59 +02:00 |
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FlorianU
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358b257341
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implemented networked map rotation manager
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2025-05-15 18:43:48 +02:00 |
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805f14a66f
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Raygrab interaction on marker1
Ray interaction
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2025-05-15 16:13:37 +02:00 |
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45fee57960
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Ray Interaction example
Setup
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2025-05-12 15:56:20 +02:00 |
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Andreas Franke
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412b561736
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AF
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2025-05-12 13:08:17 +02:00 |
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EmanMhesin
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dd3c851b56
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Created new scene
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2025-05-12 12:22:18 +02:00 |
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FlorianU
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d491b30b87
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implemented multiplayer with photon fusion
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2025-05-08 19:02:46 +02:00 |
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FlorianU
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49d0fea503
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implemented scene understanding and occlusion
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2025-05-08 17:04:09 +02:00 |
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FlorianU
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9dc9eb9696
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implemented occlusion
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2025-05-08 16:01:51 +02:00 |
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FlorianU
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261a6b4de8
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fixed initial setup with correct sdk version
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2025-05-08 15:06:23 +02:00 |
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FlorianU
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9e5f4a6f0c
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added meta xr plugins and packages
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2025-05-07 15:31:00 +02:00 |
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Andreas Franke
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c8916a11b1
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Initial Unity project setup
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2025-05-07 06:04:18 +02:00 |
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