21 lines
649 B
C#
21 lines
649 B
C#
using UnityEngine;
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public class PrintCirclePoints : MonoBehaviour
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{
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public int points = 20;
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public float radius = 1.25f; // Half of scale.x (if scale is uniform)
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public float y = 1.011f; // Height at the top of the cylinder
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public Vector3 center = new Vector3(2, 1.011f, 0); // Cylinder center in world space
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void Start()
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{
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for (int i = 0; i < points; i++)
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{
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float angle = 2 * Mathf.PI * i / points;
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float x = center.x + radius * Mathf.Cos(angle);
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float z = center.z + radius * Mathf.Sin(angle);
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Debug.Log($"Knot {i}: X={x}, Y={y}, Z={z}");
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}
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}
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}
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