27 lines
617 B
C#
27 lines
617 B
C#
using UnityEngine;
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using Quaternion = UnityEngine.Quaternion;
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using Vector3 = UnityEngine.Vector3;
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public class SpawnManager1 : MonoBehaviour
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{
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public static SpawnManager1 Instance;
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public GameObject pointerPrefab;
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private static readonly Vector3 SpawnPosition = new Vector3(0,0,0);
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SpawnPointer()
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{
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Instantiate(pointerPrefab,SpawnPosition,Quaternion.identity);
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}
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}
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