2025-05-15 16:25:40 +02:00

50 lines
1.8 KiB
C#

using UnityEditor;
using UnityEngine;
namespace VRUIP
{
[CustomEditor(typeof(Collection))]
public class CollectionEditor : BaseEditor
{
private SerializedProperty elementTypeProperty;
private SerializedProperty elementsPerRowProperty;
private SerializedProperty horizontalSpacingProperty;
private SerializedProperty verticalSpacingProperty;
private SerializedProperty elementsProperty;
private void OnEnable()
{
elementTypeProperty = serializedObject.FindProperty("elementType");
elementsPerRowProperty = serializedObject.FindProperty("elementsPerRow");
horizontalSpacingProperty = serializedObject.FindProperty("horizontalSpacing");
verticalSpacingProperty = serializedObject.FindProperty("verticalSpacing");
elementsProperty = serializedObject.FindProperty("elements");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.LabelField("Collection Properties", headerStyle);
EditorGUILayout.PropertyField(elementTypeProperty);
EditorGUILayout.PropertyField(elementsPerRowProperty);
EditorGUILayout.PropertyField(horizontalSpacingProperty);
EditorGUILayout.PropertyField(verticalSpacingProperty);
EditorGUILayout.PropertyField(elementsProperty);
serializedObject.ApplyModifiedProperties();
if (GUILayout.Button("Initialize Collection"))
{
((Collection) target).Initialize();
}
if (GUILayout.Button("Clear Collection"))
{
((Collection) target).Clear();
}
}
}
}