61 lines
2.4 KiB
C#
61 lines
2.4 KiB
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace VRUIP
|
|
{
|
|
[CustomEditor(typeof(TextController))]
|
|
public class TextControllerEditor : BaseEditor
|
|
{
|
|
// THEME PROPERTIES
|
|
private SerializedProperty _followsThemeProperty;
|
|
|
|
// TEXT PROPERTIES
|
|
private SerializedProperty _enableTypingProperty;
|
|
private SerializedProperty _typingOnAwakeProperty;
|
|
private SerializedProperty _pauseLongerOnPeriodProperty;
|
|
private SerializedProperty _delayBetweenLettersProperty;
|
|
private SerializedProperty _onTypingFinishedProperty;
|
|
private SerializedProperty _textProperty;
|
|
|
|
private void OnEnable()
|
|
{
|
|
_followsThemeProperty = serializedObject.FindProperty("followsTheme");
|
|
_enableTypingProperty = serializedObject.FindProperty("enableTyping");
|
|
_typingOnAwakeProperty = serializedObject.FindProperty("typingOnAwake");
|
|
_pauseLongerOnPeriodProperty = serializedObject.FindProperty("pauseLongerOnPeriod");
|
|
_delayBetweenLettersProperty = serializedObject.FindProperty("delayBetweenLetters");
|
|
_onTypingFinishedProperty = serializedObject.FindProperty("onTypingFinished");
|
|
_textProperty = serializedObject.FindProperty("text");
|
|
}
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
serializedObject.Update();
|
|
|
|
EditorGUILayout.LabelField("Theme Properties", secondaryHeaderStyle);
|
|
EditorGUILayout.PropertyField(_followsThemeProperty);
|
|
|
|
GUILayout.Space(20);
|
|
|
|
EditorGUILayout.LabelField("Text Properties", secondaryHeaderStyle);
|
|
EditorGUILayout.PropertyField(_enableTypingProperty);
|
|
if (_enableTypingProperty.boolValue)
|
|
{
|
|
EditorGUI.indentLevel++;
|
|
EditorGUILayout.PropertyField(_typingOnAwakeProperty);
|
|
EditorGUILayout.PropertyField(_pauseLongerOnPeriodProperty);
|
|
EditorGUILayout.PropertyField(_delayBetweenLettersProperty);
|
|
EditorGUILayout.PropertyField(_onTypingFinishedProperty);
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
GUILayout.Space(20);
|
|
|
|
EditorGUILayout.LabelField("Components", secondaryHeaderStyle);
|
|
EditorGUILayout.PropertyField(_textProperty);
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
}
|
|
}
|
|
}
|