forked from nope5166/AtomCraft-2.28
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonSphereInstantiation : MonoBehaviour
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{
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public GameObject spherePrefab; // Reference to the prefab of the sphere
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public string particle;
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public void OnButtonPress()
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{
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PressButton();
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}
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public void PressButton()
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{
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// Check if the prefab is assigned
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if (spherePrefab != null)
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{
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if(particle == "Proton")
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{
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// Instantiate the sphere at the position of the button with no rotation
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Instantiate(spherePrefab, new Vector3(0.5f, 1.3178f, -0.65f), Quaternion.identity);
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}
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else if(particle == "Neutron")
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{
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// Instantiate the sphere at the position of the button with no rotation
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Instantiate(spherePrefab, new Vector3(0.5f, 1.3167f, -0.794f), Quaternion.identity);
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}
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else if (particle == "Electron")
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{
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// Instantiate the sphere at the position of the button with no rotation
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Instantiate(spherePrefab, new Vector3(0.5f, 1.342f, -0.91f), Quaternion.identity);
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}
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}
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else
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{
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Debug.LogError("Sphere prefab is not assigned!");
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}
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}
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}
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