2025-02-27 19:11:37 +01:00

20 lines
494 B
C#

using UnityEngine;
namespace IdyllicFantasyNature
{
public class ButterflySpawnArea : MonoBehaviour
{
public Collider Collider { get; set; }
[Tooltip("the minimum cooldown for the butterfly to respawn")]
[Min(0)] public float MinCooldown;
[Tooltip("the maximum cooldown for the butterfly to respawn")]
[Min(1)] public float MaxCooldown;
private void Start()
{
Collider = GetComponent<Collider>();
}
}
}