2025-03-18 21:49:50 +01:00

29 lines
669 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
public class LightFlickr : MonoBehaviour
{
private Light flickerLight;
public float minIntensity = 0.1f;
public float maxIntensity = 2.5f;
public float flickerSpeed = 0.05f;
void Start()
{
flickerLight = GetComponent<Light>();
if (flickerLight == null)
{
//Debug.LogError("No Light component found on " + gameObject.name);
enabled = false;
}
}
void Update()
{
flickerLight.intensity = UnityEngine.Random.Range(minIntensity, maxIntensity);
}
}