2025-03-20 23:25:48 +01:00

62 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WalkManager : MonoBehaviour
{
public float speed = 0.5f;
private Animator playerAnim;
private bool enableWalk;
// Start is called before the first frame update
void Start()
{
playerAnim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (GameManager.Instance.enableWalk)
{
StartWalking();
}
else
{
StopWalking();
}
}
private void OnCollisionEnter(Collision other)
{
if (!other.gameObject.CompareTag("Ground"))
{
ChangeWalkingRotation();
}
}
public void ChangeWalkingRotation()
{
transform.Rotate(0 , 50f ,0);
}
public void StartWalking()
{
speed = 0.5f;
playerAnim.SetFloat("f_speed", speed);
transform.Translate(Vector3.forward * Time.deltaTime * speed);
}
public void StopWalking()
{
speed = 0f;
playerAnim.SetFloat("f_speed", speed);
}
public void ChangeWalkingMode()
{
speed = 0f;
playerAnim.SetFloat("f_speed", speed);
}
}