49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UltimateProceduralPrimitivesFREE
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{
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[System.Serializable]
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public class Cone : AbstractGenerator
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{
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public SurfaceType surfaceType = SurfaceType.Smooth;
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public Direction direction = Direction.Y_Axis;
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public PivotPosition pivotPosition = PivotPosition.Center;
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public float topRadius = 0.0f;
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public float bottomRadius = 1.0f;
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public float Height = 3.0f;
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public int columns = 24; // 3
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public int rows = 12; // 1
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public bool caps = true;
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public bool flipNormals = false;
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public Cone() { }
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public override void Generate(Mesh mesh)
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{
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var parameter = new ConeParameters()
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{
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SurfaceType = this.surfaceType,
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Direction = this.direction,
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PivotPosition = this.pivotPosition,
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TopRadius = this.topRadius,
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BottomRadius = this.bottomRadius,
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Height = this.Height,
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Columns = this.columns,
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Rows = this.rows,
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Caps = this.caps,
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FlipNormals = this.flipNormals,
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};
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var myMeshInfo = new FormulaCone().CalculateVertexesAndUVs(parameter);
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Finishing(mesh, myMeshInfo, surfaceType);
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}
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}
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} |