239 lines
7.7 KiB
C#
239 lines
7.7 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UltimateProceduralPrimitivesFREE
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{
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public struct MyMeshInfo
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{
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public List<Vector3> myVtx;
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public List<Vector2> myUVs;
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public List<int> myIdx;
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}
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public struct SupershapeParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public int Segments;
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public float Radius;
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public float LonShape_N1; public float LonShape_N2; public float LonShape_N3; public float LonShape_M; public float LonShape_A; public float LonShape_B;
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public float LatShape_N1; public float LatShape_N2; public float LatShape_N3; public float LatShape_M; public float LatShape_A; public float LatShape_B;
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public bool FlipNormals;
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}
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public struct BoxSuperEllipsoidParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float Width; public float Height; public float Depth; public float N1; public float N2;
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public int Segments;
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public bool FlipNormals;
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}
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public struct CylinderParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float TopRadius; public float BottomRadius; public float Height; public int Columns; public int Rows; public bool Caps;
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public bool FlipNormals;
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}
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public struct SphereParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float Radius;
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public int Columns;
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public int Rows;
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public bool FlipNormals;
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}
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public struct SphereIcoParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float Radius;
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public int Subdivision;
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public UVPattern UVPattern;
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public bool FlipNormals;
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}
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public struct SphereFibonacciParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float Radius;
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public int Vertices;
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public UVPattern UVPattern;
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public bool FlipNormals;
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}
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public struct TearDropParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float Width; public float Height; public float Depth;
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public int Segments;
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public bool FlipNormals;
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}
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public struct ConeParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float TopRadius; public float BottomRadius; public float Height; public int Columns; public int Rows; public bool Caps;
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public bool FlipNormals;
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}
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public struct PlaneBasicParameters
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{
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public SurfaceType SurfaceType;
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public Orientation Orientation;
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public Direction Direction;
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public PivotPosition PivotPosition;
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public bool DoubleSided;
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public Vector2 Segments;
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public float Width;
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public float Height;
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public bool FlipNormals;
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}
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public struct PlaneFlexParameters
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{
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public SurfaceType SurfaceType;
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public Orientation Orientation;
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public Direction Direction;
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public PivotPosition PivotPosition;
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public bool DoubleSided;
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public Vector2 Segments;
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public float Width;
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public float Height;
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public Vector3 OffsetLeftForwardVtxForOrientationUp;
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public Vector3 OffsetRightForwardVtxForOrientationUp;
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public Vector3 OffsetLeftBackwardVtxForOrientationUp;
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public Vector3 OffsetRightBackwardVtxForOrientationUp;
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public Vector3 OffsetLeftForwardVtxForOrientationDown;
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public Vector3 OffsetRightForwardVtxForOrientationDown;
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public Vector3 OffsetLeftBackwardVtxForOrientationDown;
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public Vector3 OffsetRightBackwardVtxForOrientationDown;
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public Vector3 OffsetUpForwardVtxForOrientationLeft;
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public Vector3 OffsetUpBackwardVtxForOrientationLeft;
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public Vector3 OffsetDownForwardVtxForOrientationLeft;
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public Vector3 OffsetDownBackwardVtxForOrientationLeft;
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public Vector3 OffsetUpForwardVtxForOrientationRight;
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public Vector3 OffsetUpBackwardVtxForOrientationRight;
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public Vector3 OffsetDownForwardVtxForOrientationRight;
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public Vector3 OffsetDownBackwardVtxForOrientationRight;
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public Vector3 OffsetUpLeftVtxForOrientationForward;
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public Vector3 OffsetUpRightVtxForOrientationForward;
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public Vector3 OffsetDownLeftVtxForOrientationForward;
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public Vector3 OffsetDownRightVtxForOrientationForward;
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public Vector3 OffsetUpLeftVtxForOrientationBackward;
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public Vector3 OffsetUpRightVtxForOrientationBackward;
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public Vector3 OffsetDownLeftVtxForOrientationBackward;
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public Vector3 OffsetDownRightVtxForOrientationBackward;
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public bool FlipNormals;
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}
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public struct PlaneSuperEllipseParameters
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{
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public SurfaceType SurfaceType;
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public Orientation Orientation;
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public Direction Direction;
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public PivotPosition PivotPosition;
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public bool DoubleSided;
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public float Width; public float Height;
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public float N1; public float N2; public float N3; public float N4;
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public int Segments;
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public bool FlipNormals;
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}
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public struct BoxBasicParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float Width; public float Height; public float Depth;
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public Vector2 Segments;
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public bool FlipNormals;
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}
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public struct BoxFlexParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float Width;
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public float Height;
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public float Depth;
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public Vector2 SegmentsUp;
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public Vector2 SegmentsDown;
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public Vector2 SegmentsLeft;
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public Vector2 SegmentsRight;
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public Vector2 SegmentsForward;
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public Vector2 SegmentsBackward;
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public Vector3 OffsetUpLeftForwardVtx;
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public Vector3 OffsetUpRightForwardVtx;
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public Vector3 OffsetUpLeftBackwardVtx;
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public Vector3 OffsetUpRightBackwardVtx;
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public Vector3 OffsetDownLeftForwardVtx;
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public Vector3 OffsetDownRightForwardVtx;
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public Vector3 OffsetDownLeftBackwardVtx;
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public Vector3 OffsetDownRightBackwardVtx;
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public bool FlipNormals;
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}
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public struct BoxRoundedParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float Width; public float Height; public float Depth; public float Radius; public int Segments;
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public bool FlipNormals;
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}
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public struct PyramidBasicParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float Width; public float Height; public float Depth;
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public Vector2 SegmentsSides;
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public Vector2 SegmentsBottom;
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public bool FlipNormals;
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}
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public struct PyramidFlexParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float Width; public float Height; public float Depth;
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public Vector2 SegmentsSides;
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public Vector2 SegmentsBottom;
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public Vector3 OffsetUpVtx;
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public Vector3 OffsetDownLeftForwardVtx;
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public Vector3 OffsetDownRightForwardVtx;
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public Vector3 OffsetDownLeftBackwardVtx;
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public Vector3 OffsetDownRightBackwardVtx;
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public bool FlipNormals;
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}
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public struct PyramidPerfectTriangularFlexParameters
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{
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public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
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public float Length;
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public Vector2 SegmentsSides;
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public Vector2 SegmentsBottom;
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public Vector3 OffsetUpVtx;
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public Vector3 OffsetDownForwardVtx;
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public Vector3 OffsetDownLeftBackwardVtx;
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public Vector3 OffsetDownRightBackwardVtx;
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public bool FlipNormals;
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}
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}
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