JacopoLevati-Creator 8205730eb5 commit
2025-03-17 12:22:09 +01:00

239 lines
7.7 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace UltimateProceduralPrimitivesFREE
{
public struct MyMeshInfo
{
public List<Vector3> myVtx;
public List<Vector2> myUVs;
public List<int> myIdx;
}
public struct SupershapeParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public int Segments;
public float Radius;
public float LonShape_N1; public float LonShape_N2; public float LonShape_N3; public float LonShape_M; public float LonShape_A; public float LonShape_B;
public float LatShape_N1; public float LatShape_N2; public float LatShape_N3; public float LatShape_M; public float LatShape_A; public float LatShape_B;
public bool FlipNormals;
}
public struct BoxSuperEllipsoidParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float Width; public float Height; public float Depth; public float N1; public float N2;
public int Segments;
public bool FlipNormals;
}
public struct CylinderParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float TopRadius; public float BottomRadius; public float Height; public int Columns; public int Rows; public bool Caps;
public bool FlipNormals;
}
public struct SphereParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float Radius;
public int Columns;
public int Rows;
public bool FlipNormals;
}
public struct SphereIcoParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float Radius;
public int Subdivision;
public UVPattern UVPattern;
public bool FlipNormals;
}
public struct SphereFibonacciParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float Radius;
public int Vertices;
public UVPattern UVPattern;
public bool FlipNormals;
}
public struct TearDropParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float Width; public float Height; public float Depth;
public int Segments;
public bool FlipNormals;
}
public struct ConeParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float TopRadius; public float BottomRadius; public float Height; public int Columns; public int Rows; public bool Caps;
public bool FlipNormals;
}
public struct PlaneBasicParameters
{
public SurfaceType SurfaceType;
public Orientation Orientation;
public Direction Direction;
public PivotPosition PivotPosition;
public bool DoubleSided;
public Vector2 Segments;
public float Width;
public float Height;
public bool FlipNormals;
}
public struct PlaneFlexParameters
{
public SurfaceType SurfaceType;
public Orientation Orientation;
public Direction Direction;
public PivotPosition PivotPosition;
public bool DoubleSided;
public Vector2 Segments;
public float Width;
public float Height;
public Vector3 OffsetLeftForwardVtxForOrientationUp;
public Vector3 OffsetRightForwardVtxForOrientationUp;
public Vector3 OffsetLeftBackwardVtxForOrientationUp;
public Vector3 OffsetRightBackwardVtxForOrientationUp;
public Vector3 OffsetLeftForwardVtxForOrientationDown;
public Vector3 OffsetRightForwardVtxForOrientationDown;
public Vector3 OffsetLeftBackwardVtxForOrientationDown;
public Vector3 OffsetRightBackwardVtxForOrientationDown;
public Vector3 OffsetUpForwardVtxForOrientationLeft;
public Vector3 OffsetUpBackwardVtxForOrientationLeft;
public Vector3 OffsetDownForwardVtxForOrientationLeft;
public Vector3 OffsetDownBackwardVtxForOrientationLeft;
public Vector3 OffsetUpForwardVtxForOrientationRight;
public Vector3 OffsetUpBackwardVtxForOrientationRight;
public Vector3 OffsetDownForwardVtxForOrientationRight;
public Vector3 OffsetDownBackwardVtxForOrientationRight;
public Vector3 OffsetUpLeftVtxForOrientationForward;
public Vector3 OffsetUpRightVtxForOrientationForward;
public Vector3 OffsetDownLeftVtxForOrientationForward;
public Vector3 OffsetDownRightVtxForOrientationForward;
public Vector3 OffsetUpLeftVtxForOrientationBackward;
public Vector3 OffsetUpRightVtxForOrientationBackward;
public Vector3 OffsetDownLeftVtxForOrientationBackward;
public Vector3 OffsetDownRightVtxForOrientationBackward;
public bool FlipNormals;
}
public struct PlaneSuperEllipseParameters
{
public SurfaceType SurfaceType;
public Orientation Orientation;
public Direction Direction;
public PivotPosition PivotPosition;
public bool DoubleSided;
public float Width; public float Height;
public float N1; public float N2; public float N3; public float N4;
public int Segments;
public bool FlipNormals;
}
public struct BoxBasicParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float Width; public float Height; public float Depth;
public Vector2 Segments;
public bool FlipNormals;
}
public struct BoxFlexParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float Width;
public float Height;
public float Depth;
public Vector2 SegmentsUp;
public Vector2 SegmentsDown;
public Vector2 SegmentsLeft;
public Vector2 SegmentsRight;
public Vector2 SegmentsForward;
public Vector2 SegmentsBackward;
public Vector3 OffsetUpLeftForwardVtx;
public Vector3 OffsetUpRightForwardVtx;
public Vector3 OffsetUpLeftBackwardVtx;
public Vector3 OffsetUpRightBackwardVtx;
public Vector3 OffsetDownLeftForwardVtx;
public Vector3 OffsetDownRightForwardVtx;
public Vector3 OffsetDownLeftBackwardVtx;
public Vector3 OffsetDownRightBackwardVtx;
public bool FlipNormals;
}
public struct BoxRoundedParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float Width; public float Height; public float Depth; public float Radius; public int Segments;
public bool FlipNormals;
}
public struct PyramidBasicParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float Width; public float Height; public float Depth;
public Vector2 SegmentsSides;
public Vector2 SegmentsBottom;
public bool FlipNormals;
}
public struct PyramidFlexParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float Width; public float Height; public float Depth;
public Vector2 SegmentsSides;
public Vector2 SegmentsBottom;
public Vector3 OffsetUpVtx;
public Vector3 OffsetDownLeftForwardVtx;
public Vector3 OffsetDownRightForwardVtx;
public Vector3 OffsetDownLeftBackwardVtx;
public Vector3 OffsetDownRightBackwardVtx;
public bool FlipNormals;
}
public struct PyramidPerfectTriangularFlexParameters
{
public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition;
public float Length;
public Vector2 SegmentsSides;
public Vector2 SegmentsBottom;
public Vector3 OffsetUpVtx;
public Vector3 OffsetDownForwardVtx;
public Vector3 OffsetDownLeftBackwardVtx;
public Vector3 OffsetDownRightBackwardVtx;
public bool FlipNormals;
}
}