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https://github.com/Mukheem/TwinTurbine.git
synced 2025-04-25 18:50:33 +02:00
Changed the Relaible option
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d3da4852dd
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Assets/SharedSpatialAnchors
@ -14,6 +14,7 @@ GameObject:
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m_Layer: 0
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@ -116,8 +117,8 @@ MonoBehaviour:
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ObservedComponents:
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- {fileID: 5762830989053361383}
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@ -140,6 +141,22 @@ MonoBehaviour:
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--- !u!1 &382264866490105690
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GameObject:
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@ -358,7 +375,7 @@ MonoBehaviour:
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prefixField: -1
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OwnershipTransfer: 1
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observableSearch: 2
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ObservedComponents:
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@ -422,6 +439,14 @@ PrefabInstance:
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propertyPath: sceneViewId
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value: 0
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objectReference: {fileID: 0}
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propertyPath: ObservedComponents.Array.size
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value: 1
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@ -2461,84 +2461,6 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: cd8280e8c381fbd4bbcad4b7ee581c31, type: 3}
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PrefabInstance:
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propertyPath: m_Name
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value: Wind_Turbine_withMap
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: a4966b3be785a2e4aaf3eb0c3ec8db1f, type: 3}
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--- !u!1 &6073354290617709006 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 382264866490105688, guid: a4966b3be785a2e4aaf3eb0c3ec8db1f, type: 3}
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m_PrefabInstance: {fileID: 6073354290617709005}
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m_PrefabAsset: {fileID: 0}
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--- !u!54 &6073354290617709007
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6073354290617709006}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!1001 &6512430749679280819
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -197,11 +197,11 @@ public void ExtractDataFromJson(string json)
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windSpeedValue.SetText(windSpeed);
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turn_WT_on_Y_Axis = turn_WT_on_Y_Axis_val; // flag set to true so that WT can rotate on it's Y axis.
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/*
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windTurbineController = windTurbineWithMap.transform.GetChild(0).gameObject;
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windTurbineControllerScript = windTurbineController.GetComponent<Windturbine>();
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windTurbineControllerScript.WT_TurnOnIts_Y_Axis();
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windTurbineControllerScript.WT_TurnOnIts_Y_Axis();*/
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}
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[PunRPC]
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public void RPC_VoltageUpdate(String voltageGenerated)
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