TwinTurbine/Assets/SharedSpatialAnchors/Scripts/PhotonGrabbableObject.cs
Abdul Mukheem Shaik a931e783a8 Initial commit
2024-05-03 20:29:08 +02:00

79 lines
2.4 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using Photon.Pun;
using Oculus.Interaction;
public class PhotonGrabbableObject : MonoBehaviour
{
protected Grabbable _grabbable;
private PhotonView _photonView;
private void Awake()
{
_grabbable = GetComponent<Grabbable>();
_photonView = GetComponent<PhotonView>();
}
private void OnEnable()
{
_grabbable.WhenPointerEventRaised += OnPointerEventRaised;
}
private void OnDisable()
{
_grabbable.WhenPointerEventRaised -= OnPointerEventRaised;
}
virtual public void OnPointerEventRaised(PointerEvent pointerEvent)
{
switch (pointerEvent.Type)
{
case PointerEventType.Select:
if (_grabbable.SelectingPointsCount == 1)
{
if(Debug.isDebugBuild)
Debug.Log("Grabbable object grabbed");
TransferOwnershipToLocalPlayer();
}
break;
case PointerEventType.Unselect:
if (_grabbable.SelectingPointsCount == 0)
{
if (Debug.isDebugBuild)
Debug.Log("Grabbable object ungrabbed");
}
break;
}
}
public void TransferOwnershipToLocalPlayer()
{
if (_photonView.Owner != PhotonNetwork.LocalPlayer)
{
SampleController.Instance.Log("TransferOwnershipToLocalPlayer: changing photon ownership of " + gameObject.name + " to local player.");
_photonView.TransferOwnership(PhotonNetwork.LocalPlayer);
}
}
}