forked from kaka3286/RoadRunner
29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
#if UNITY_EDITOR
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#if GLEY_PEDESTRIAN_SYSTEM
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using Gley.PedestrianSystem.Internal;
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#endif
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using System.Collections.Generic;
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using UnityEngine;
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namespace Gley.TrafficSystem.Internal
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{
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/// <summary>
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/// Stores stop waypoints properties
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/// </summary>
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[System.Serializable]
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public class IntersectionStopWaypointsSettings
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{
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public List<WaypointSettings> roadWaypoints = new List<WaypointSettings>();
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public List<GameObject> redLightObjects = new List<GameObject>();
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public List<GameObject> yellowLightObjects = new List<GameObject>();
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public List<GameObject> greenLightObjects = new List<GameObject>();
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public float greenLightTime;
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public bool draw = true;
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#if GLEY_PEDESTRIAN_SYSTEM
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public List<PedestrianWaypointSettings> pedestrianWaypoints = new List<PedestrianWaypointSettings>();
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public List<PedestrianWaypointSettings> directionWaypoints = new List<PedestrianWaypointSettings>();
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#endif
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}
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}
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#endif |