Files
2024-11-19 11:48:21 +01:00

28 lines
680 B
C#

using UnityEngine;
namespace Gley.TrafficSystem.Internal
{
/// <summary>
/// Used to store wheel properties for vehicle
/// </summary>
[System.Serializable]
public class Wheel
{
public enum WheelPosition
{
Front,
Back,
Other
}
public Transform wheelTransform;
public Transform wheelGraphics;
public WheelPosition wheelPosition;
public float wheelRadius;
[HideInInspector]
public float wheelCircumference;
[HideInInspector]
public float raycastLength;
public float maxSuspension = 0f;
}
}