Files
2024-11-19 11:48:21 +01:00

71 lines
1.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace Gley.TrafficSystem.Internal
{
/// <summary>
/// Stores all active drive actions for a vehicle.
/// </summary>
internal readonly struct ActiveActions
{
private readonly List<DriveAction> _activeActions;
internal readonly List<DriveAction> CurrentActiveActions => _activeActions;
public ActiveActions(List<DriveAction> activeActions)
{
_activeActions = activeActions;
}
internal readonly void Add(DriveAction newAction)
{
if (!_activeActions.Contains(newAction))
{
_activeActions.Add(newAction);
}
}
internal readonly void Remove(DriveActions actionType)
{
_activeActions.RemoveAll(cond => cond.ActionType == actionType);
}
internal readonly void RemoveAll(DriveActions[] movingActions)
{
_activeActions.RemoveAll(cond => movingActions.Contains(cond.ActionType));
}
internal readonly void Insert(int position, DriveAction newAction)
{
_activeActions.Insert(position, newAction);
}
internal readonly bool Contains(DriveActions actionType)
{
return _activeActions.Any(cond => cond.ActionType == actionType);
}
}
internal readonly struct DriveAction
{
private readonly DriveActions _actionType;
private readonly RoadSide _side;
internal readonly RoadSide Side => _side;
internal readonly DriveActions ActionType => _actionType;
public DriveAction(DriveActions actionType, RoadSide side)
{
_actionType = actionType;
_side = side;
}
}
}