forked from kaka3286/RoadRunner
58 lines
2.2 KiB
C#
58 lines
2.2 KiB
C#
namespace Gley.TrafficSystem.Internal
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{
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public static class TrafficSystemConstants
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{
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public const string PACKAGE_NAME = "TrafficSystem";
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public const string GLEY_TRAFFIC_SYSTEM = "GLEY_TRAFFIC_SYSTEM";
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public const string GLEY_CIDY_TRAFFIC = "GLEY_CIDY_TRAFFIC";
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public const string GLEY_EASYROADS_TRAFFIC = "GLEY_EASYROADS_TRAFFIC";
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public const string GLEY_ROADCONSTRUCTOR_TRAFFIC = "GLEY_ROADCONSTRUCTOR_TRAFFIC";
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public const string TrafficHolderName = "TrafficHolder";
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public const string layerSetupData = "LayerSetupData";
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public const string layerPath = "Assets/Gley/TrafficSystem/Resources/LayerSetupData.asset";
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public const string trafficNamespaceEditor = "Gley.TrafficSystem.Editor";
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public const string trafficNamespace = "Gley.TrafficSystem";
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public const string windowSettingsPath = "Assets/Gley/TrafficSystem/EditorSave/SettingsWindowData.asset";
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public const string agentTypesPath = "/Gley/TrafficSystem/Scripts/ToUse";
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public const string DebugOptionsPath = "EditorSave";
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public const string DebugOptionsName = "DebugOptions";
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public const string roadName = "Road";
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public const int INVALID_WAYPOINT_INDEX = -1;
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public const int INVALID_VEHICLE_INDEX = -1;
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public static string EditorWaypointsHolder
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{
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get
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{
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return $"{PACKAGE_NAME}/{UrbanSystem.Internal.UrbanSystemConstants.EDITOR_HOLDER}/EditorWaypoints";
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}
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}
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public static string EditorConnectionsHolder
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{
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get
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{
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return $"{PACKAGE_NAME}/{UrbanSystem.Internal.UrbanSystemConstants.EDITOR_HOLDER}/EditorConnections";
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}
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}
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public static string EditorIntersectionsHolder
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{
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get
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{
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return $"{PACKAGE_NAME}/{UrbanSystem.Internal.UrbanSystemConstants.EDITOR_HOLDER}/Intersections";
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}
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}
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public static string PlayHolder
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{
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get
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{
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return $"{PACKAGE_NAME}/{UrbanSystem.Internal.UrbanSystemConstants.PLAY_HOLDER}";
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}
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}
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}
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}
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