Files
2024-11-19 11:48:21 +01:00

24 lines
791 B
C#

using UnityEngine;
namespace Gley.TrafficSystem.Internal
{
/// <summary>
/// Saves debug settings
/// </summary>
public class DebugSettings : ScriptableObject
{
public bool debug = false;
public bool debugSpeed = false;
public bool debugIntersections = false;
public bool debugWaypoints = false;
public bool debugDisabledWaypoints = false;
public bool drawBodyForces = false;
public bool debugDensity = false;
public bool debugPathFinding = false;
public bool DebugSpawnWaypoints = false;
public bool DebugPlayModeWaypoints = false;
public bool ShowIndex = false;
public bool ShowPosition = false;
public bool DebugGiveWay = false;
}
}