forked from kaka3286/RoadRunner
24 lines
791 B
C#
24 lines
791 B
C#
using UnityEngine;
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namespace Gley.TrafficSystem.Internal
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{
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/// <summary>
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/// Saves debug settings
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/// </summary>
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public class DebugSettings : ScriptableObject
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{
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public bool debug = false;
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public bool debugSpeed = false;
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public bool debugIntersections = false;
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public bool debugWaypoints = false;
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public bool debugDisabledWaypoints = false;
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public bool drawBodyForces = false;
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public bool debugDensity = false;
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public bool debugPathFinding = false;
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public bool DebugSpawnWaypoints = false;
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public bool DebugPlayModeWaypoints = false;
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public bool ShowIndex = false;
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public bool ShowPosition = false;
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public bool DebugGiveWay = false;
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}
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} |