forked from kaka3286/RoadRunner
18 lines
468 B
C#
18 lines
468 B
C#
using UnityEngine;
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namespace Gley.TrafficSystem.Internal
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{
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/// <summary>
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/// Saves layer settings
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/// </summary>
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public class LayerSetup : ScriptableObject
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{
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public bool edited;
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public LayerMask roadLayers = 256;
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public LayerMask trafficLayers = 512;
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public LayerMask buildingsLayers = 1024;
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public LayerMask obstaclesLayers = 2048;
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public LayerMask playerLayers = 4096;
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}
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}
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