Files
2024-11-19 11:48:21 +01:00

18 lines
468 B
C#

using UnityEngine;
namespace Gley.TrafficSystem.Internal
{
/// <summary>
/// Saves layer settings
/// </summary>
public class LayerSetup : ScriptableObject
{
public bool edited;
public LayerMask roadLayers = 256;
public LayerMask trafficLayers = 512;
public LayerMask buildingsLayers = 1024;
public LayerMask obstaclesLayers = 2048;
public LayerMask playerLayers = 4096;
}
}