Files
2024-11-19 11:48:21 +01:00

23 lines
609 B
C#

using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Gley.UrbanSystem.Internal
{
public class UIButton : Button
{
#if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
public override void OnPointerDown(PointerEventData eventData)
{
UIInput.TriggerButtonDownEvent(gameObject.name);
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
UIInput.TriggerButtonUpEvent(gameObject.name);
base.OnPointerUp(eventData);
}
#endif
}
}