RoadRunner/Assets/Ash Assets/Omni Vehicle Ai/Scripts/Demo_Input_Provider_Generated.cs
2024-11-19 11:48:21 +01:00

49 lines
1.5 KiB
C#

using UnityEngine;
namespace OmniVehicleAi
{
public class Demo_Input_Provider_Generated : MonoBehaviour
{
public DemoVehicleController vehicleController;
public AIVehicleController aiVehicleController;
public enum InputType { Player, Ai };
public InputType inputType;
public float AccelerationInput { get; private set; }
public float SteerInput { get; private set; }
public float HandbrakeInput { get; private set; }
private void Update()
{
if (inputType == InputType.Player)
{
ProvidePlayerInput();
}
else
{
ProvideAiInput();
}
}
private void ProvideAiInput()
{
SteerInput = aiVehicleController.GetSteerInput();
AccelerationInput = aiVehicleController.GetAccelerationInput();
HandbrakeInput = aiVehicleController.GetHandBrakeInput();
vehicleController.ProvideInputs(
AccelerationInput,
SteerInput,
HandbrakeInput
);
}
private void ProvidePlayerInput()
{
// Example Player inputs:
// AccelerationInput = Input.GetAxis("Vertical");
// SteerInput = Input.GetAxis("Horizontal");
// HandbrakeInput = Input.GetButton("Jump") ? 1f : 0f;
}
}
}