248 lines
6.5 KiB
C#
248 lines
6.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM && DNP_NewInputSystem
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using UnityEngine.InputSystem;
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namespace DamageNumbersPro.Demo
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{
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public static class DNP_InputHandler
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{
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//Directions:
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public static bool GetRight()
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{
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if(Keyboard.current == null)
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{
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return false;
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}
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else
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{
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return Keyboard.current[Key.D].isPressed || Keyboard.current[Key.RightArrow].isPressed;
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}
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}
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public static bool GetLeft()
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{
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if (Keyboard.current == null)
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{
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return false;
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}
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else
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{
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return Keyboard.current[Key.A].isPressed || Keyboard.current[Key.LeftArrow].isPressed;
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}
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}
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public static bool GetBack()
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{
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if (Keyboard.current == null)
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{
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return false;
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}
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else
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{
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return Keyboard.current[Key.S].isPressed || Keyboard.current[Key.DownArrow].isPressed;
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}
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}
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public static bool GetForward()
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{
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if (Keyboard.current == null)
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{
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return false;
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}
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else
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{
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return Keyboard.current[Key.W].isPressed || Keyboard.current[Key.UpArrow].isPressed;
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}
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}
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//Vertical:
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public static bool GetJump()
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{
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if (Keyboard.current == null)
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{
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return false;
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}
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else
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{
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return Keyboard.current[Key.Space].isPressed;
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}
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}
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public static bool GetUp()
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{
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if (Keyboard.current == null)
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{
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return false;
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}
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else
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{
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return Keyboard.current[Key.E].isPressed || Keyboard.current[Key.Space].isPressed;
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}
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}
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public static bool GetDown()
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{
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if (Keyboard.current == null)
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{
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return false;
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}
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else
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{
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return Keyboard.current[Key.Q].isPressed || Keyboard.current[Key.LeftShift].isPressed;
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}
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}
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//Mouse:
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public static bool GetLeftClick()
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{
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if (Mouse.current == null)
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{
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return false;
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}
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else
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{
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return Mouse.current.leftButton.wasPressedThisFrame;
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}
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}
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public static bool GetLeftHeld()
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{
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if (Mouse.current == null)
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{
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return false;
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}
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else
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{
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return Mouse.current.leftButton.isPressed;
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}
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}
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public static bool GetRightClick()
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{
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if (Mouse.current == null)
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{
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return false;
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}
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else
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{
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return Mouse.current.rightButton.wasPressedThisFrame;
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}
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}
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public static bool GetRightHeld()
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{
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if (Mouse.current == null)
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{
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return false;
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}
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else
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{
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return Mouse.current.rightButton.isPressed;
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}
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}
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public static Vector2 GetMouseDelta()
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{
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if (Mouse.current == null)
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{
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return Vector2.zero;
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}
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else
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{
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return 100f * Mouse.current.delta.ReadValue() / (float) Screen.height;
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}
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}
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public static float GetMouseScroll()
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{
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if (Mouse.current == null)
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{
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return 0;
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}
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else
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{
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return Mouse.current.scroll.ReadValue().y;
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}
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}
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//Escape:
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public static bool GetEscape()
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{
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if (Mouse.current == null)
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{
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return false;
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}
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else
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{
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return Keyboard.current[Key.Escape].wasPressedThisFrame;
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}
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}
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}
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}
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#else
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namespace DamageNumbersPro.Demo
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{
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public static class DNP_InputHandler
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{
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//Directions:
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public static bool GetRight()
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{
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return Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow);
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}
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public static bool GetLeft()
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{
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return Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow);
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}
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public static bool GetBack()
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{
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return Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow);
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}
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public static bool GetForward()
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{
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return Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow);
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}
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//Vertical:
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public static bool GetJump()
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{
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return Input.GetKey(KeyCode.Space);
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}
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public static bool GetUp()
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{
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return Input.GetKey(KeyCode.E) || Input.GetKey(KeyCode.Space);
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}
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public static bool GetDown()
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{
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return Input.GetKey(KeyCode.Q) || Input.GetKey(KeyCode.LeftShift);
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}
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//Other:
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public static bool GetLeftClick()
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{
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return Input.GetMouseButtonDown(0);
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}
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public static bool GetLeftHeld()
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{
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return Input.GetMouseButton(0);
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}
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public static bool GetRightClick()
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{
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return Input.GetMouseButtonDown(1);
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}
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public static bool GetRightHeld()
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{
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return Input.GetMouseButton(1);
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}
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public static Vector2 GetMouseDelta()
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{
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return new Vector2(Input.GetAxisRaw("Mouse X") * 2f, Input.GetAxisRaw("Mouse Y") * 2f);
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}
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public static float GetMouseScroll()
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{
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return Input.mouseScrollDelta.y;
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}
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//Escape:
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public static bool GetEscape()
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{
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return Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.I);
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}
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}
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}
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#endif
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