2024-11-19 11:48:21 +01:00

31 lines
667 B
C#

using UnityEngine;
namespace Gley.UrbanSystem.Internal
{
/// <summary>
/// Store a circular area.
/// </summary>
[System.Serializable]
public class Area
{
public Vector3 Center;
public float Radius;
[HideInInspector]
public float SqrRadius;
public Area(Vector3 center, float radius)
{
Center = center;
Radius = radius;
SqrRadius = radius * radius;
}
public Area(Area area)
{
Center = area.Center;
Radius = area.Radius;
SqrRadius = Radius * Radius;
}
}
}