2025-01-30 23:38:06 +01:00

1023 lines
34 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using UnityEditor.SceneManagement;
namespace Michsky.MUIP
{
public class ContextMenu : Editor
{
static string objectPath;
static void GetObjectPath()
{
objectPath = AssetDatabase.GetAssetPath(Resources.Load("MUIP Manager"));
objectPath = objectPath.Replace("Resources/MUIP Manager.asset", "").Trim();
objectPath = objectPath + "Prefabs/";
}
static void MakeSceneDirty(GameObject source, string sourceName)
{
if (Application.isPlaying == false)
{
Undo.RegisterCreatedObjectUndo(source, sourceName);
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
}
static void ShowErrorDialog()
{
EditorUtility.DisplayDialog("Modern UI Pack", "Cannot create the object due to missing manager file. " +
"Make sure you have 'MUIP Manager' file in Modern UI Pack > Resources folder.", "Okay");
}
static void UpdateCustomEditorPath()
{
string mainPath = AssetDatabase.GetAssetPath(Resources.Load("MUIP Manager"));
mainPath = mainPath.Replace("Resources/MUIP Manager.asset", "").Trim();
string darkPath = mainPath + "Skins/MUI Skin Dark.guiskin";
string lightPath = mainPath + "Skins/MUI Skin Light.guiskin";
EditorPrefs.SetString("MUIP.CustomEditorDark", darkPath);
EditorPrefs.SetString("MUIP.CustomEditorLight", lightPath);
}
static void CreateObject(string resourcePath)
{
try
{
GetObjectPath();
UpdateCustomEditorPath();
GameObject clone = Instantiate(AssetDatabase.LoadAssetAtPath(objectPath + resourcePath + ".prefab", typeof(GameObject)), Vector3.zero, Quaternion.identity) as GameObject;
try
{
if (Selection.activeGameObject == null)
{
#if UNITY_2023_2_OR_NEWER
var canvas = FindObjectsByType<Canvas>(FindObjectsSortMode.None)[0];
#else
var canvas = (Canvas)FindObjectsOfType(typeof(Canvas))[0];
#endif
clone.transform.SetParent(canvas.transform, false);
}
else { clone.transform.SetParent(Selection.activeGameObject.transform, false); }
clone.name = clone.name.Replace("(Clone)", "").Trim();
#if !UNITY_2021_3_OR_NEWER || UNITY_2022_1_OR_NEWER
MakeSceneDirty(clone, clone.name);
#endif
}
catch
{
CreateCanvas();
#if UNITY_2023_2_OR_NEWER
var canvas = FindObjectsByType<Canvas>(FindObjectsSortMode.None)[0];
#else
var canvas = (Canvas)FindObjectsOfType(typeof(Canvas))[0];
#endif
clone.transform.SetParent(canvas.transform, false);
clone.name = clone.name.Replace("(Clone)", "").Trim();
#if !UNITY_2021_3_OR_NEWER || UNITY_2022_1_OR_NEWER
MakeSceneDirty(clone, clone.name);
#endif
}
Selection.activeObject = clone;
}
catch { ShowErrorDialog(); }
}
static void CreateButton(string resourcePath)
{
try
{
GetObjectPath();
UpdateCustomEditorPath();
GameObject clone = Instantiate(AssetDatabase.LoadAssetAtPath(objectPath + resourcePath + ".prefab", typeof(GameObject)), Vector3.zero, Quaternion.identity) as GameObject;
try
{
if (Selection.activeGameObject == null)
{
#if UNITY_2023_2_OR_NEWER
var canvas = FindObjectsByType<Canvas>(FindObjectsSortMode.None)[0];
#else
var canvas = (Canvas)FindObjectsOfType(typeof(Canvas))[0];
#endif
clone.transform.SetParent(canvas.transform, false);
}
else { clone.transform.SetParent(Selection.activeGameObject.transform, false); }
clone.name = "Button";
LayoutRebuilder.ForceRebuildLayoutImmediate(clone.GetComponent<RectTransform>());
#if !UNITY_2021_3_OR_NEWER || UNITY_2022_1_OR_NEWER
MakeSceneDirty(clone, clone.name);
#endif
}
catch
{
CreateCanvas();
#if UNITY_2023_2_OR_NEWER
var canvas = FindObjectsByType<Canvas>(FindObjectsSortMode.None)[0];
#else
var canvas = (Canvas)FindObjectsOfType(typeof(Canvas))[0];
#endif
clone.transform.SetParent(canvas.transform, false);
clone.name = "Button";
#if !UNITY_2021_3_OR_NEWER || UNITY_2022_1_OR_NEWER
MakeSceneDirty(clone, clone.name);
#endif
}
Selection.activeObject = clone;
}
catch { ShowErrorDialog(); }
}
[MenuItem("GameObject/Modern UI Pack/Canvas", false, 6)]
static void CreateCanvas()
{
try
{
GetObjectPath();
UpdateCustomEditorPath();
GameObject clone = Instantiate(AssetDatabase.LoadAssetAtPath(objectPath + "Other/Canvas" + ".prefab", typeof(GameObject)), Vector3.zero, Quaternion.identity) as GameObject;
clone.name = clone.name.Replace("(Clone)", "").Trim();
Selection.activeObject = clone;
MakeSceneDirty(clone, clone.name);
}
catch { ShowErrorDialog(); }
}
[MenuItem("Tools/Modern UI Pack/Show UI Manager %#M")]
static void ShowManager()
{
Selection.activeObject = Resources.Load("MUIP Manager");
if (Selection.activeObject == null)
Debug.Log("<b>[Modern UI Pack]</b>Can't find a file named 'MUIP Manager'. Make sure you have 'MUIP Manager' file in Resources folder.");
}
[MenuItem("GameObject/Modern UI Pack/Button/Standard", false, 7)]
static void BDEF()
{
CreateButton("Button/Basic - Outline/Standard");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic/Standard", false, 8)]
static void BBST()
{
CreateButton("Button/Basic/Standard");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic/White", false, 8)]
static void BBWHI()
{
CreateButton("Button/Basic/White");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic/Gray", false, 8)]
static void BBGR()
{
CreateButton("Button/Basic/Gray");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic/Blue", false, 8)]
static void BBBL()
{
CreateButton("Button/Basic/Blue");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic/Brown", false, 8)]
static void BBBRW()
{
CreateButton("Button/Basic/Brown");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic/Green", false, 8)]
static void BBGRE()
{
CreateButton("Button/Basic/Green");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic/Night", false, 8)]
static void BBNI()
{
CreateButton("Button/Basic/Night");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic/Orange", false, 8)]
static void BBOR()
{
CreateButton("Button/Basic/Orange");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic/Pink", false, 8)]
static void BBPIN()
{
CreateButton("Button/Basic/Pink");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic/Purple", false, 8)]
static void BBPURP()
{
CreateButton("Button/Basic/Purple");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic/Red", false, 8)]
static void BBRED()
{
CreateButton("Button/Basic/Red");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/White", false, 8)]
static void BGWHI()
{
CreateButton("Button/Basic - Gradient/White");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Gray", false, 8)]
static void BGGR()
{
CreateButton("Button/Basic - Gradient/Gray");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Blue", false, 8)]
static void BGBL()
{
CreateButton("Button/Basic - Gradient/Blue");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Brown", false, 8)]
static void BGBRW()
{
CreateButton("Button/Basic - Gradient/Brown");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Green", false, 8)]
static void BGGRE()
{
CreateButton("Button/Basic - Gradient/Green");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Night", false, 8)]
static void BGNI()
{
CreateButton("Button/Basic - Gradient/Night");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Orange", false, 8)]
static void BGOR()
{
CreateButton("Button/Basic - Gradient/Orange");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Pink", false, 8)]
static void BGPIN()
{
CreateButton("Button/Basic - Gradient/Pink");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Purple", false, 8)]
static void BGPURP()
{
CreateButton("Button/Basic - Gradient/Purple");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Gradient/Red", false, 8)]
static void BGRED()
{
CreateButton("Button/Basic - Gradient/Red");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Standard", false, 8)]
static void BOWHS()
{
CreateButton("Button/Basic - Outline/Standard");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/White", false, 8)]
static void BOWHI()
{
CreateButton("Button/Basic - Outline/White");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Gray", false, 8)]
static void BOGR()
{
CreateButton("Button/Basic - Outline/Gray");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Blue", false, 8)]
static void BOBL()
{
CreateButton("Button/Basic - Outline/Blue");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Brown", false, 8)]
static void BOBRW()
{
CreateButton("Button/Basic - Outline/Brown");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Green", false, 8)]
static void BOGRE()
{
CreateButton("Button/Basic - Outline/Green");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Night", false, 8)]
static void BONI()
{
CreateButton("Button/Basic - Outline/Night");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Orange", false, 8)]
static void BOOR()
{
CreateButton("Button/Basic - Outline/Orange");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Pink", false, 8)]
static void BOPIN()
{
CreateButton("Button/Basic - Outline/Pink");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Purple", false, 8)]
static void BOPURP()
{
CreateButton("Button/Basic - Outline/Purple");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline/Red", false, 8)]
static void BORED()
{
CreateButton("Button/Basic - Outline/Red");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/White", false, 8)]
static void BOGWHI()
{
CreateButton("Button/Basic - Outline Gradient/White");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Gray", false, 8)]
static void BOGBGR()
{
CreateButton("Button/Basic - Outline Gradient/Gray");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Blue", false, 8)]
static void BOGBL()
{
CreateButton("Button/Basic - Outline Gradient/Blue");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Brown", false, 8)]
static void BOGBRW()
{
CreateButton("Button/Basic - Outline Gradient/Brown");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Green", false, 8)]
static void BOGGRE()
{
CreateButton("Button/Basic - Outline Gradient/Green");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Night", false, 8)]
static void BOGNI()
{
CreateButton("Button/Basic - Outline Gradient/Night");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Orange", false, 8)]
static void BOGOR()
{
CreateButton("Button/Basic - Outline Gradient/Orange");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Pink", false, 8)]
static void BOGPIN()
{
CreateButton("Button/Basic - Outline Gradient/Pink");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Purple", false, 8)]
static void BOGPURP()
{
CreateButton("Button/Basic - Outline Gradient/Purple");
}
[MenuItem("GameObject/Modern UI Pack/Button/Basic - Outline Gradient/Red", false, 8)]
static void BOGRED()
{
CreateButton("Button/Basic - Outline Gradient/Red");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded/Standard", false, 8)]
static void BRS()
{
CreateButton("Button/Rounded/Standard");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded/White", false, 8)]
static void BRW()
{
CreateButton("Button/Rounded/White");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded/Gray", false, 8)]
static void BRG()
{
CreateButton("Button/Rounded/Gray");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded/Blue", false, 8)]
static void BRB()
{
CreateButton("Button/Rounded/Blue");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded/Brown", false, 8)]
static void BRBR()
{
CreateButton("Button/Rounded/Brown");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded/Green", false, 8)]
static void BRGR()
{
CreateButton("Button/Rounded/Green");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded/Night", false, 8)]
static void BRN()
{
CreateButton("Button/Rounded/Night");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded/Orange", false, 8)]
static void BRO()
{
CreateButton("Button/Rounded/Orange");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded/Pink", false, 8)]
static void BRP()
{
CreateButton("Button/Rounded/Pink");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded/Purple", false, 8)]
static void BRPU()
{
CreateButton("Button/Rounded/Purple");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded/Red", false, 8)]
static void BRR()
{
CreateButton("Button/Rounded/Red");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/White", false, 8)]
static void BRGW()
{
CreateButton("Button/Rounded - Gradient/White");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Gray", false, 8)]
static void BRGG()
{
CreateButton("Button/Rounded - Gradient/Gray");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Blue", false, 8)]
static void BRGB()
{
CreateButton("Button/Rounded - Gradient/Blue");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Brown", false, 8)]
static void BRGBR()
{
CreateButton("Button/Rounded - Gradient/Brown");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Green", false, 8)]
static void BRGGR()
{
CreateButton("Button/Rounded - Gradient/Green");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Night", false, 8)]
static void BRGN()
{
CreateButton("Button/Rounded - Gradient/Night");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Orange", false, 8)]
static void BRGO()
{
CreateButton("Button/Rounded - Gradient/Orange");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Pink", false, 8)]
static void BRGP()
{
CreateButton("Button/Rounded - Gradient/Pink");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Purple", false, 8)]
static void BRGPU()
{
CreateButton("Button/Rounded - Gradient/Purple");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Gradient/Red", false, 8)]
static void BRGRE()
{
CreateButton("Button/Rounded - Gradient/Red");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Standard", false, 8)]
static void BROS()
{
CreateButton("Button/Rounded - Outline/Standard");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/White", false, 8)]
static void BROW()
{
CreateButton("Button/Rounded - Outline/White");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Gray", false, 8)]
static void BROG()
{
CreateButton("Button/Rounded - Outline/Gray");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Blue", false, 8)]
static void BROB()
{
CreateButton("Button/Rounded - Outline/Blue");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Brown", false, 8)]
static void BROBR()
{
CreateButton("Button/Rounded - Outline/Brown");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Green", false, 8)]
static void BROGR()
{
CreateButton("Button/Rounded - Outline/Green");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Night", false, 8)]
static void BRON()
{
CreateButton("Button/Rounded - Outline/Night");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Orange", false, 8)]
static void BROO()
{
CreateButton("Button/Rounded - Outline/Orange");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Pink", false, 8)]
static void BROP()
{
CreateButton("Button/Rounded - Outline/Pink");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Purple", false, 8)]
static void BROPU()
{
CreateButton("Button/Rounded - Outline/Purple");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline/Red", false, 8)]
static void BRORE()
{
CreateButton("Button/Rounded - Outline/Red");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/White", false, 8)]
static void BROGW()
{
CreateButton("Button/Rounded - Outline Gradient/White");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Gray", false, 8)]
static void BROGG()
{
CreateButton("Button/Rounded - Outline Gradient/Gray");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Blue", false, 8)]
static void BROGB()
{
CreateButton("Button/Rounded - Outline Gradient/Blue");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Brown", false, 8)]
static void BROGBR()
{
CreateButton("Button/Rounded - Outline Gradient/Brown");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Green", false, 8)]
static void BROGGR()
{
CreateButton("Button/Rounded - Outline Gradient/Green");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Night", false, 8)]
static void BROGN()
{
CreateButton("Button/Rounded - Outline Gradient/Night");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Orange", false, 8)]
static void BROGO()
{
CreateButton("Button/Rounded - Outline Gradient/Orange");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Pink", false, 8)]
static void BROGP()
{
CreateButton("Button/Rounded - Outline Gradient/Pink");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Purple", false, 8)]
static void BROGPU()
{
CreateButton("Button/Rounded - Outline Gradient/Purple");
}
[MenuItem("GameObject/Modern UI Pack/Button/Rounded - Outline Gradient/Red", false, 8)]
static void BROGRE()
{
CreateButton("Button/Rounded - Outline Gradient/Red");
}
[MenuItem("GameObject/Modern UI Pack/Charts/Pie Chart", false, 8)]
static void CPC()
{
CreateObject("Charts/Pie Chart");
}
[MenuItem("GameObject/Modern UI Pack/Context Menu/Standard", false, 8)]
static void CTXM()
{
CreateObject("Context Menu/Context Menu");
}
[MenuItem("GameObject/Modern UI Pack/Dropdown/Standard", false, 8)]
static void DSD()
{
CreateObject("Dropdown/Dropdown");
}
[MenuItem("GameObject/Modern UI Pack/Dropdown/Multi Select", false, 8)]
static void DMSD()
{
CreateObject("Dropdown/Dropdown - Multi Select");
}
[MenuItem("GameObject/Modern UI Pack/Horizontal Selector/Standard", false, 8)]
static void HSS()
{
CreateObject("Horizontal Selector/Horizontal Selector");
}
[MenuItem("GameObject/Modern UI Pack/Input Field/Multi-Line", false, 8)]
static void IFFML()
{
CreateObject("Input Field/Input Field - Multi-Line");
}
[MenuItem("GameObject/Modern UI Pack/Input Field/Fading (Left Aligned)", false, 8)]
static void IFFLA()
{
CreateObject("Input Field/Input Field - Fading (Left)");
}
[MenuItem("GameObject/Modern UI Pack/Input Field/Fading (Middle Aligned)", false, 8)]
static void IFFMA()
{
CreateObject("Input Field/Input Field - Fading (Middle)");
}
[MenuItem("GameObject/Modern UI Pack/Input Field/Fading (Right Aligned)", false, 8)]
static void IFFRA()
{
CreateObject("Input Field/Input Field - Fading (Right)");
}
[MenuItem("GameObject/Modern UI Pack/Input Field/Standard (Left Aligned)", false, 8)]
static void IFSLA()
{
CreateObject("Input Field/Input Field - Standard (Left)");
}
[MenuItem("GameObject/Modern UI Pack/Input Field/Standard (Middle Aligned)", false, 8)]
static void IFSMA()
{
CreateObject("Input Field/Input Field - Standard (Middle)");
}
[MenuItem("GameObject/Modern UI Pack/Input Field/Standard (Right Aligned)", false, 8)]
static void IFSRA()
{
CreateObject("Input Field/Input Field - Standard (Right)");
}
[MenuItem("GameObject/Modern UI Pack/List View/Custom", false, 8)]
static void LVC()
{
CreateObject("List View/List View Custom");
}
[MenuItem("GameObject/Modern UI Pack/List View/Dynamic (Experimental)", false, 8)]
static void LVD()
{
CreateObject("List View/List View");
}
[MenuItem("GameObject/Modern UI Pack/Modal Window/Style 1", false, 8)]
static void MWSS()
{
CreateObject("Modal Window/Style 1");
}
[MenuItem("GameObject/Modern UI Pack/Modal Window/Style 2", false, 8)]
static void MWSSS()
{
CreateObject("Modal Window/Style 2");
}
[MenuItem("GameObject/Modern UI Pack/Movable Window/Standard", false, 8)]
static void MVWSSWT()
{
CreateObject("Movable Window/Movable Window");
}
[MenuItem("GameObject/Modern UI Pack/Notification/Fade Animation", false, 8)]
static void NSN()
{
CreateObject("Notification/Fading Notification");
}
[MenuItem("GameObject/Modern UI Pack/Notification/Popup Animation", false, 8)]
static void NSP()
{
CreateObject("Notification/Popup Notification");
}
[MenuItem("GameObject/Modern UI Pack/Notification/Slide Animation", false, 8)]
static void NSS()
{
CreateObject("Notification/Sliding Notification");
}
[MenuItem("GameObject/Modern UI Pack/Progress Bar/Standard", false, 8)]
static void PBS()
{
CreateObject("Progress Bar/PB - Standard");
}
[MenuItem("GameObject/Modern UI Pack/Progress Bar/Radial Thin", false, 8)]
static void PBRT()
{
CreateObject("Progress Bar/PB - Radial (Thin)");
}
[MenuItem("GameObject/Modern UI Pack/Progress Bar/Radial Light", false, 8)]
static void PBRL()
{
CreateObject("Progress Bar/PB - Radial (Light)");
}
[MenuItem("GameObject/Modern UI Pack/Progress Bar/Radial Regular", false, 8)]
static void PBRR()
{
CreateObject("Progress Bar/PB - Radial (Regular)");
}
[MenuItem("GameObject/Modern UI Pack/Progress Bar/Radial Bold", false, 8)]
static void PBRB()
{
CreateObject("Progress Bar/PB - Radial (Bold)");
}
[MenuItem("GameObject/Modern UI Pack/Progress Bar/Radial Filled Horizontal", false, 8)]
static void PBRFH()
{
CreateObject("Progress Bar/PB - Radial Filled Horizontal");
}
[MenuItem("GameObject/Modern UI Pack/Progress Bar/Radial Filled Vertical", false, 8)]
static void PBRFV()
{
CreateObject("Progress Bar/PB - Radial Filled Vertical");
}
[MenuItem("GameObject/Modern UI Pack/Spinner/Standard Fill", false, 8)]
static void PBLSF()
{
CreateObject("Spinner/Spinner - Standard Fill");
}
[MenuItem("GameObject/Modern UI Pack/Spinner/Standard Run", false, 8)]
static void PBLSR()
{
CreateObject("Spinner/Spinner - Standard Run");
}
[MenuItem("GameObject/Modern UI Pack/Spinner/Radial Material", false, 8)]
static void PBLRM()
{
CreateObject("Spinner/Spinner - Radial Material");
}
[MenuItem("GameObject/Modern UI Pack/Spinner/Radial Pie", false, 8)]
static void PBLRP()
{
CreateObject("Spinner/Spinner - Radial Pie");
}
[MenuItem("GameObject/Modern UI Pack/Spinner/Radial Run", false, 8)]
static void PBLRR()
{
CreateObject("Spinner/Spinner - Radial Run");
}
[MenuItem("GameObject/Modern UI Pack/Spinner/Radial Trapez", false, 8)]
static void PBLRT()
{
CreateObject("Spinner/Spinner - Radial Trapez");
}
[MenuItem("GameObject/Modern UI Pack/Scrollbar/Standard", false, 8)]
static void SCS()
{
CreateObject("Scrollbar/Scrollbar");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Standard/Standard", false, 8)]
static void SLS()
{
CreateObject("Slider/Standard/Slider - Standard");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Standard/Standard (Input)", false, 8)]
static void SLI()
{
CreateObject("Slider/Standard/Slider - Standard (Input)");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Standard/Standard (Popup)", false, 8)]
static void SLSP()
{
CreateObject("Slider/Standard/Slider - Standard (Popup)");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Standard/Standard (Value)", false, 8)]
static void SLSV()
{
CreateObject("Slider/Standard/Slider - Standard (Value)");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Gradient/Gradient", false, 8)]
static void SLG()
{
CreateObject("Slider/Gradient/Slider - Gradient");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Gradient/Gradient (Input)", false, 8)]
static void SLGI()
{
CreateObject("Slider/Gradient/Slider - Gradient (Input)");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Gradient/Gradient (Popup)", false, 8)]
static void SLGP()
{
CreateObject("Slider/Gradient/Slider - Gradient (Popup)");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Gradient/Gradient (Value)", false, 8)]
static void SLGV()
{
CreateObject("Slider/Gradient/Slider - Gradient (Value)");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Outline/Outline", false, 8)]
static void SLO()
{
CreateObject("Slider/Outline/Slider - Outline");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Outline/Outline (Input)", false, 8)]
static void SLOI()
{
CreateObject("Slider/Outline/Slider - Outline (Input)");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Outline/Outline (Popup)", false, 8)]
static void SLOP()
{
CreateObject("Slider/Outline/Slider - Outline (Popup)");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Outline/Outline (Value)", false, 8)]
static void SLOV()
{
CreateObject("Slider/Outline/Slider - Outline (Value)");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Radial/Radial", false, 8)]
static void SLR()
{
CreateObject("Slider/Radial/Slider - Radial");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Radial/Radial (Gradient)", false, 8)]
static void SLRG()
{
CreateObject("Slider/Radial/Slider - Radial (Gradient)");
}
[MenuItem("GameObject/Modern UI Pack/Slider/Range/Range", false, 8)]
static void SLRA()
{
CreateObject("Slider/Range/Slider - Range");
}
[MenuItem("GameObject/Modern UI Pack/Switch/Standard", false, 8)]
static void SWS()
{
CreateObject("Switch/Switch - Standard");
}
[MenuItem("GameObject/Modern UI Pack/Toggle/Standard", false, 8)]
static void TSTST()
{
CreateObject("Toggle/Toggle - Standard");
}
[MenuItem("GameObject/Modern UI Pack/Toggle/Standard (Light)", false, 8)]
static void TSTL()
{
CreateObject("Toggle/Toggle - Standard (Light)");
}
[MenuItem("GameObject/Modern UI Pack/Toggle/Standard (Regular)", false, 8)]
static void TSTR()
{
CreateObject("Toggle/Toggle - Standard (Regular)");
}
[MenuItem("GameObject/Modern UI Pack/Toggle/Standard (Bold)", false, 8)]
static void TSTB()
{
CreateObject("Toggle/Toggle - Standard (Bold)");
}
[MenuItem("GameObject/Modern UI Pack/Toggle/Toggle Group Panel", false, 8)]
static void TTGP()
{
CreateObject("Toggle/Toggle Group Panel");
}
[MenuItem("GameObject/Modern UI Pack/Tooltip/Tooltip Manager", false, 8)]
static void TTS()
{
CreateObject("Tooltip/Tooltip");
}
[MenuItem("GameObject/Modern UI Pack/Window Manager/Standard", false, 8)]
static void MWM()
{
CreateObject("Window Manager/Window Manager");
}
}
}
#endif