2025-01-30 23:38:06 +01:00

39 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
namespace Michsky.MUIP
{
[RequireComponent(typeof(Animator))]
public class WindowManagerButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public bool enableMobileMode = false;
[HideInInspector] public Animator buttonAnimator;
void Awake()
{
if (buttonAnimator == null) { buttonAnimator = gameObject.GetComponent<Animator>(); }
if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { enableMobileMode = true; }
}
public void OnPointerEnter(PointerEventData eventData)
{
if (enableMobileMode == true)
return;
if (!buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("Hover to Pressed")
&& !buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("Normal to Pressed"))
buttonAnimator.Play("Normal to Hover");
}
public void OnPointerExit(PointerEventData eventData)
{
if (enableMobileMode == true)
return;
if (!buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("Hover to Pressed")
&& !buttonAnimator.GetCurrentAnimatorStateInfo(0).IsName("Normal to Pressed"))
buttonAnimator.Play("Hover to Normal");
}
}
}