2024-11-19 11:48:21 +01:00

28 lines
424 B
C#

#if UNITY_EDITOR
#region "Imports"
using UnityEditor;
#endregion
namespace RoadArchitect
{
[CustomEditor(typeof(SplineF))]
public class SplineFEditor : Editor
{
private SplineF splineF;
private void OnEnable()
{
splineF = (SplineF)target;
}
public override void OnInspectorGUI()
{
//Intentionally left empty.
}
}
}
#endif