Kasper Karlgren c84494a697 new files
2025-01-21 13:54:40 +01:00

110 lines
3.2 KiB
C#

// Distant Lands 2024
// COZY: Stylized Weather 3
// All code included in this file is protected under the Unity Asset Store Eula
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
using OverrideData = DistantLands.Cozy.Overridable<float>;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DistantLands.Cozy.Data
{
[System.Serializable]
[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Climate FX", order = 361)]
public class ClimateFX : FXProfile
{
[OverrideRange(-50, 50)]
public OverrideData temperatureOffset;
[OverrideRange(-50, 50)]
public OverrideData precipitationOffset;
CozyClimateModule climate;
public override void PlayEffect(float weight)
{
if (climate == null)
if (InitializeEffect(null) == false)
return;
climate.temperatureOffset += temperatureOffset * weight;
climate.precipitationOffset += precipitationOffset * weight;
}
public override bool InitializeEffect(CozyWeather weather)
{
base.InitializeEffect(weather);
if (weatherSphere.climateModule == null)
return false;
climate = weatherSphere.climateModule;
return true;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(ClimateFX))]
[CanEditMultipleObjects]
public class E_CliamteFX : E_FXProfile
{
SerializedProperty temperatureOffset;
SerializedProperty precipitationOffset;
SerializedProperty transitionTimeModifier;
void OnEnable()
{
temperatureOffset = serializedObject.FindProperty("temperatureOffset");
precipitationOffset = serializedObject.FindProperty("precipitationOffset");
transitionTimeModifier = serializedObject.FindProperty("transitionTimeModifier");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(temperatureOffset);
EditorGUILayout.PropertyField(precipitationOffset);
EditorGUILayout.PropertyField(transitionTimeModifier);
serializedObject.ApplyModifiedProperties();
}
public override void RenderInWindow(Rect pos)
{
float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight);
var propPosC = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight);
serializedObject.Update();
EditorGUI.PropertyField(propPosA, temperatureOffset);
EditorGUI.PropertyField(propPosB, precipitationOffset);
EditorGUI.PropertyField(propPosC, transitionTimeModifier);
serializedObject.ApplyModifiedProperties();
}
public override float GetLineHeight()
{
return 3;
}
}
#endif
}