Kasper Karlgren c84494a697 new files
2025-01-21 13:54:40 +01:00

120 lines
3.6 KiB
C#

// Distant Lands 2024
// COZY: Stylized Weather 3
// All code included in this file is protected under the Unity Asset Store Eula
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DistantLands.Cozy.Data
{
[System.Serializable]
[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Wind FX", order = 361)]
public class WindFX : FXProfile
{
[Range(0, 2)]
public float windAmount;
[Range(0, 2)]
public float windSpeed;
[Range(0, 2)]
public float windGusting;
[Range(0, 10)]
public float windChangeSpeed = 1;
CozyWindModule windModule;
public override void PlayEffect(float weight)
{
if (!weatherSphere)
return;
if (!windModule)
{
if (!InitializeEffect(weatherSphere))
return;
}
windModule.windAmount += windAmount * weight;
windModule.windGusting += windGusting * weight;
windModule.windSpeed += windSpeed * weight;
windModule.windChangeSpeed += windChangeSpeed * weight;
}
public override bool InitializeEffect(CozyWeather weather)
{
weatherSphere = weather ? weather : CozyWeather.instance;
if (!weatherSphere.windModule)
return false;
windModule = weatherSphere.windModule;
return true;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(WindFX))]
[CanEditMultipleObjects]
public class E_WindFX : E_FXProfile
{
void OnEnable()
{
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty("windAmount"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("windSpeed"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("windGusting"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("windChangeSpeed"));
EditorGUILayout.Space();
EditorGUILayout.PropertyField(serializedObject.FindProperty("transitionTimeModifier"));
serializedObject.ApplyModifiedProperties();
}
public override void RenderInWindow(Rect pos)
{
float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight);
var propPosC = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight);
var propPosD = new Rect(pos.x, pos.y + space * 4, pos.width, EditorGUIUtility.singleLineHeight);
serializedObject.Update();
EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("windAmount"));
EditorGUI.PropertyField(propPosB, serializedObject.FindProperty("windSpeed"));
EditorGUI.PropertyField(propPosC, serializedObject.FindProperty("windGusting"));
EditorGUI.PropertyField(propPosD, serializedObject.FindProperty("transitionTimeModifier"));
serializedObject.ApplyModifiedProperties();
}
public override float GetLineHeight()
{
return 4;
}
}
#endif
}