357 lines
16 KiB
C#
357 lines
16 KiB
C#
// Distant Lands 2024
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// COZY: Stylized Weather 3
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// All code included in this file is protected under the Unity Asset Store Eula
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using System;
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using UnityEngine;
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namespace DistantLands.Cozy
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{
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[ExecuteAlways]
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public class CozyTransitModule : CozyModule
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{
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[System.Serializable]
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public struct TimeWeightRelation
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{
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[MeridiemTimeAttribute] public float time; [Range(0, 360)] public float sunHeight; [Range(0, 1)] public float weight;
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public TimeWeightRelation(float time, float sunHeight, float weight)
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{
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this.time = time;
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this.sunHeight = sunHeight;
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this.weight = weight;
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}
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}
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[HideInInspector]
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public AnimationCurve sunMovementCurve;
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[Tooltip("Specifies the default weight of the sunrise.")]
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[CozySearchable]
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public TimeWeightRelation sunriseWeight = new TimeWeightRelation(0.25f, 90, 0.2f);
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[Tooltip("Specifies the default weight of the day.")]
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[CozySearchable]
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public TimeWeightRelation dayWeight = new TimeWeightRelation(0.5f, 180, 0.2f);
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[Tooltip("Specifies the default weight of the sunset.")]
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[CozySearchable]
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public TimeWeightRelation sunsetWeight = new TimeWeightRelation(0.75f, 270, 0.2f);
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[Tooltip("Specifies the default weight of the night.")]
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[CozySearchable]
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public TimeWeightRelation nightWeight = new TimeWeightRelation(1, 360, 0.2f);
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[Tooltip("Specifies the day length multiplier in the spring.")]
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[Range(-1, 1)]
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[CozySearchable]
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public float springDayLengthOffset = 0;
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[Tooltip("Specifies the day length multiplier in the summer.")]
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[Range(-1, 1)]
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[CozySearchable]
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public float summerDayLengthOffset = 0.4f;
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[Tooltip("Specifies the day length multiplier in the fall.")]
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[Range(-1, 1)]
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[CozySearchable]
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public float fallDayLengthOffset = 0;
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[Tooltip("Specifies the day length multiplier in the winter.")]
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[Range(-1, 1)]
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[CozySearchable]
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public float winterDayLengthOffset = -0.3f;
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[HideTitle(4)]
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public AnimationCurve dayWeightsDisplayCurve;
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[HideTitle(4)]
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public AnimationCurve yearWeightsCurve;
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public enum TimeCurveSettings { linearDay, simpleCurve, advancedCurve }
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public TimeCurveSettings timeCurveSettings;
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[System.Serializable]
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public class TimeBlock
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{
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public MeridiemTime start;
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public MeridiemTime end;
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public TimeBlock(float startDayPercentage, float endDayPercentage)
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{
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start = startDayPercentage;
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end = endDayPercentage;
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}
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}
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[CozySearchable]
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public TimeBlock dawnBlock = new TimeBlock(4f / 24f, 5.5f / 24f);
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[CozySearchable]
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public TimeBlock morningBlock = new TimeBlock(6f / 24f, 7f / 24f);
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[CozySearchable]
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public TimeBlock dayBlock = new TimeBlock(7.5f / 24f, 9f / 24f);
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[CozySearchable]
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public TimeBlock afternoonBlock = new TimeBlock(13f / 24f, 14f / 24f);
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[CozySearchable]
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public TimeBlock eveningBlock = new TimeBlock(16f / 24f, 18f / 24f);
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[CozySearchable]
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public TimeBlock twilightBlock = new TimeBlock(20f / 24f, 21f / 24f);
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[CozySearchable]
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public TimeBlock nightBlock = new TimeBlock(21f / 24f, 22f / 24f);
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public enum TimeBlockName { dawn, morning, day, afternoon, evening, twilight, night }
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public void GetModifiedDayPercent()
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{
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yearWeightsCurve = new AnimationCurve(new Keyframe[5]
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{
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new Keyframe(0, winterDayLengthOffset, 0, 0),
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new Keyframe(0.25f, springDayLengthOffset, 0, 0),
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new Keyframe(0.5f, summerDayLengthOffset, 0, 0),
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new Keyframe(0.75f, fallDayLengthOffset, 0, 0),
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new Keyframe(1, winterDayLengthOffset, 0, 0)
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});
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float offset = yearWeightsCurve.Evaluate(weatherSphere.timeModule.yearPercentage) / 5;
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switch (timeCurveSettings)
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{
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case TimeCurveSettings.advancedCurve:
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sunMovementCurve = new AnimationCurve(new Keyframe[5]
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{
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new Keyframe(0, 0, 0, 0, nightWeight.weight, nightWeight.weight),
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new Keyframe(sunriseWeight.time - offset, sunriseWeight.sunHeight, 0, 0, sunriseWeight.weight, sunriseWeight.weight),
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new Keyframe(dayWeight.time, dayWeight.sunHeight, 0, 0, dayWeight.weight, dayWeight.weight),
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new Keyframe(sunsetWeight.time + offset, sunsetWeight.sunHeight, 0, 0, sunsetWeight.weight, sunsetWeight.weight),
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new Keyframe(1, sunsetWeight.sunHeight > dayWeight.sunHeight ? 360 : 0, 0, 0, nightWeight.weight, nightWeight.weight)
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});
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dayWeightsDisplayCurve = new AnimationCurve(new Keyframe[5]
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{
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new Keyframe(0, 0, 0, 0, nightWeight.weight, nightWeight.weight),
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new Keyframe(sunriseWeight.time - offset, sunriseWeight.sunHeight, 0, 0, sunriseWeight.weight, sunriseWeight.weight),
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new Keyframe(dayWeight.time, dayWeight.sunHeight, 0, 0, dayWeight.weight, dayWeight.weight),
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new Keyframe(sunsetWeight.time + offset, sunsetWeight.sunHeight > 180 ? 360 - sunsetWeight.sunHeight : sunsetWeight.sunHeight, 0, 0, sunsetWeight.weight, sunsetWeight.weight),
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new Keyframe(1, 0, 0, 0, nightWeight.weight, nightWeight.weight)
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});
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break;
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case TimeCurveSettings.simpleCurve:
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sunMovementCurve = new AnimationCurve(new Keyframe[5]
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{
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new Keyframe(0, 0, 0, 0, nightWeight.weight, nightWeight.weight),
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new Keyframe(0.25f - offset, 90f, 0, 0, sunriseWeight.weight, sunriseWeight.weight),
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new Keyframe(0.5f, 180f, 0, 0, dayWeight.weight, dayWeight.weight),
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new Keyframe(0.75f + offset, 270f, 0, 0, sunsetWeight.weight, sunsetWeight.weight),
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new Keyframe(1, 360, 0, 0, nightWeight.weight, nightWeight.weight)
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});
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dayWeightsDisplayCurve = new AnimationCurve(new Keyframe[5]
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{
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new Keyframe(0, 0, 0, 0, nightWeight.weight, nightWeight.weight),
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new Keyframe(0.25f - offset, 90f, 0, 0, sunriseWeight.weight, sunriseWeight.weight),
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new Keyframe(0.5f, 180f, 0, 0, dayWeight.weight, dayWeight.weight),
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new Keyframe(0.75f + offset, 90, 0, 0, sunsetWeight.weight, sunsetWeight.weight),
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new Keyframe(1, 0, 0, 0, nightWeight.weight, nightWeight.weight)
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});
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break;
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case TimeCurveSettings.linearDay:
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sunMovementCurve = new AnimationCurve(new Keyframe[5]
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{
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new Keyframe(0, 0, 0, 0, 0, 0),
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new Keyframe(0.25f - offset, 90, 0, 0, 0, 0),
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new Keyframe(0.5f, 180, 0, 0, 0, 0),
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new Keyframe(0.75f + offset, 270, 0, 0, 0, 0),
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new Keyframe(1, 360, 0, 0, 0, 0)
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});
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dayWeightsDisplayCurve = new AnimationCurve(new Keyframe[5]
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{
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new Keyframe(0, 0, 0, 0, 0, 0),
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new Keyframe(0.25f - offset, 90, 0, 0, 0, 0),
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new Keyframe(0.5f, 180, 0, 0, 0, 0),
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new Keyframe(0.75f + offset, 90, 0, 0, 0, 0),
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new Keyframe(1, 0, 0, 0, 0, 0)
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});
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break;
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}
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}
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public void GetSunTransitTime(out MeridiemTime sunrise, out MeridiemTime sunset)
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{
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yearWeightsCurve = new AnimationCurve(new Keyframe[5]
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{
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new Keyframe(0, winterDayLengthOffset, 0, 0),
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new Keyframe(0.25f, springDayLengthOffset, 0, 0),
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new Keyframe(0.5f, summerDayLengthOffset, 0, 0),
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new Keyframe(0.75f, fallDayLengthOffset, 0, 0),
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new Keyframe(1, winterDayLengthOffset, 0, 0)
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});
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float offset = yearWeightsCurve.Evaluate(weatherSphere.timeModule.yearPercentage) / 5;
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sunrise = 0.25f - offset;
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sunset = 0.75f + offset;
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if (timeCurveSettings == TimeCurveSettings.advancedCurve)
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{
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sunrise = sunriseWeight.time - offset;
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sunset = sunsetWeight.time + offset;
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}
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}
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public override void InitializeModule()
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{
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base.SetupModule(new Type[1] { typeof(CozyTimeModule) });
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CozyWeather.Events.onNewDay += GetModifiedDayPercent;
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if (weatherSphere.timeModule)
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{
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weatherSphere.timeModule.transit = this;
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}
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}
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void Start()
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{
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SetupTimeEvents();
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GetModifiedDayPercent();
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}
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void Update()
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{
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ManageTimeEvents();
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}
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private void ManageTimeEvents()
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{
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if (weatherSphere.timeModule.currentTime > weatherSphere.events.timeToCheckFor && !(weatherSphere.timeModule.currentTime > nightBlock.start && weatherSphere.events.timeToCheckFor == dawnBlock.start))
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{
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if (weatherSphere.timeModule.currentTime > nightBlock.start && weatherSphere.events.timeToCheckFor == nightBlock.start)
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{
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weatherSphere.events.RaiseOnNight();
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weatherSphere.events.timeToCheckFor = dawnBlock.start;
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}
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else if (weatherSphere.timeModule.currentTime > twilightBlock.start && weatherSphere.events.timeToCheckFor == twilightBlock.start)
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{
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weatherSphere.events.RaiseOnTwilight();
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weatherSphere.events.timeToCheckFor = nightBlock.start;
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}
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else if (weatherSphere.timeModule.currentTime > eveningBlock.start && weatherSphere.events.timeToCheckFor == eveningBlock.start)
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{
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weatherSphere.events.RaiseOnEvening();
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weatherSphere.events.timeToCheckFor = twilightBlock.start;
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}
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else if (weatherSphere.timeModule.currentTime > afternoonBlock.start && weatherSphere.events.timeToCheckFor == afternoonBlock.start)
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{
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weatherSphere.events.RaiseOnAfternoon();
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weatherSphere.events.timeToCheckFor = eveningBlock.start;
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}
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else if (weatherSphere.timeModule.currentTime > dayBlock.start && weatherSphere.events.timeToCheckFor == dayBlock.start)
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{
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weatherSphere.events.RaiseOnDay();
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weatherSphere.events.timeToCheckFor = afternoonBlock.start;
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}
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else if (weatherSphere.timeModule.currentTime > morningBlock.start && weatherSphere.events.timeToCheckFor == morningBlock.start)
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{
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weatherSphere.events.RaiseOnMorning();
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weatherSphere.events.timeToCheckFor = dayBlock.start;
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}
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else
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{
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weatherSphere.events.RaiseOnDawn();
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weatherSphere.events.timeToCheckFor = morningBlock.start;
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}
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}
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// if (weatherSphere.timeModule.currentTime < weatherSphere.events.timeToCheckFor - 0.25f) { SetupTimeEvents(); }
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if (Mathf.FloorToInt(weatherSphere.timeModule.currentTime * 24) != weatherSphere.events.currentHour)
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{
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weatherSphere.events.currentHour = Mathf.FloorToInt(weatherSphere.timeModule.currentTime * 24);
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weatherSphere.events.RaiseOnNewHour();
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}
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if (Mathf.FloorToInt(weatherSphere.timeModule.currentTime * 1440) != weatherSphere.events.currentMinute)
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{
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weatherSphere.events.currentMinute = Mathf.FloorToInt(weatherSphere.timeModule.currentTime * 1440);
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weatherSphere.events.RaiseOnMinutePass();
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}
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}
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private void SetupTimeEvents()
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{
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weatherSphere.events.timeToCheckFor = dawnBlock.start;
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if (weatherSphere.timeModule.currentTime > dawnBlock.start)
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weatherSphere.events.timeToCheckFor = morningBlock.start;
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if (weatherSphere.timeModule.currentTime > morningBlock.start)
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weatherSphere.events.timeToCheckFor = dayBlock.start;
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if (weatherSphere.timeModule.currentTime > dayBlock.start)
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weatherSphere.events.timeToCheckFor = afternoonBlock.start;
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if (weatherSphere.timeModule.currentTime > afternoonBlock.start)
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weatherSphere.events.timeToCheckFor = eveningBlock.start;
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if (weatherSphere.timeModule.currentTime > eveningBlock.start)
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weatherSphere.events.timeToCheckFor = twilightBlock.start;
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if (weatherSphere.timeModule.currentTime > twilightBlock.start)
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weatherSphere.events.timeToCheckFor = nightBlock.start;
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if (weatherSphere.timeModule.currentTime > nightBlock.start)
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weatherSphere.events.timeToCheckFor = dawnBlock.start;
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weatherSphere.events.currentHour = Mathf.FloorToInt(weatherSphere.timeModule.currentTime * 24);
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weatherSphere.events.currentMinute = Mathf.FloorToInt(weatherSphere.timeModule.currentTime * 1440);
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}
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public float ModifyDayPercentage(float input)
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{
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return sunMovementCurve.Evaluate(input);
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}
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public TimeBlockName GetTimeBlock()
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{
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TimeBlockName currentBlock = TimeBlockName.night;
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float time = weatherSphere.timeModule.currentTime;
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if (time > dawnBlock.start && time < morningBlock.start)
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currentBlock = TimeBlockName.dawn;
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if (time > morningBlock.start && time < dayBlock.start)
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currentBlock = TimeBlockName.morning;
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if (time > dayBlock.start && time < afternoonBlock.start)
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currentBlock = TimeBlockName.day;
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if (time > afternoonBlock.start && time < eveningBlock.start)
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currentBlock = TimeBlockName.afternoon;
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if (time > eveningBlock.start && time < twilightBlock.start)
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currentBlock = TimeBlockName.evening;
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if (time > twilightBlock.start && time < nightBlock.start)
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currentBlock = TimeBlockName.twilight;
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return currentBlock;
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}
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public TimeBlockName GetTimeBlock(float time)
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{
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TimeBlockName currentBlock = TimeBlockName.night;
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if (time > dawnBlock.start && time < morningBlock.start)
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currentBlock = TimeBlockName.dawn;
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if (time > morningBlock.start && time < dayBlock.start)
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currentBlock = TimeBlockName.morning;
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if (time > dayBlock.start && time < afternoonBlock.start)
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currentBlock = TimeBlockName.day;
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if (time > afternoonBlock.start && time < eveningBlock.start)
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currentBlock = TimeBlockName.afternoon;
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if (time > eveningBlock.start && time < twilightBlock.start)
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currentBlock = TimeBlockName.evening;
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if (time > twilightBlock.start && time < nightBlock.start)
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currentBlock = TimeBlockName.twilight;
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return currentBlock;
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}
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}
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} |