curefate
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e9d50d5428
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feat: task-drawing done
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2026-06-15 14:08:51 +02:00 |
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curefate
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405d581548
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backup task-drawing ongoing
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2026-06-15 13:08:09 +02:00 |
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curefate
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85d0aa5416
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add: XRBoundGrabTransformer
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2026-06-14 18:52:45 +02:00 |
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curefate
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d1c3e61617
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Reorganized content hierarchy
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2026-06-12 14:57:58 +02:00 |
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curefate
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0b4bf07320
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add: EDIA demo sample
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2026-06-12 14:51:07 +02:00 |
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curefate
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0f4613a743
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feat:
1. Disable simulator
2. Add EDIA layers
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2026-06-12 14:40:05 +02:00 |
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curefate
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cb1bd0a2fd
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add: EDIA, not configued
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2026-06-10 16:27:34 +02:00 |
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curefate
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7cd01df3ca
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add: Meta Core SDK
feat: passthrough for draw task
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2026-06-10 16:03:46 +02:00 |
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Luis Quintero
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4a1b4ed2a0
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Fixed mesh Whistle
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2026-06-03 15:22:06 +02:00 |
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Luis Quintero
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d708345c99
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Exported APK with both tasks - TBD locomotion
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2026-04-29 14:13:57 +02:00 |
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Luis Quintero
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f464854588
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Adjusted hand-based UI for 3D Objects and 3D Routes
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2026-04-29 13:13:47 +02:00 |
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Luis Quintero
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c04ea4b2f8
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Added Interactable in XR-Aphantasia scene
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2026-04-28 18:03:40 +02:00 |
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Luis Quintero
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99cb143813
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Added cesium tiles for three places
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2026-04-28 17:33:46 +02:00 |
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Luis Quintero
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2f574b2a32
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Added object basic visualizer logic and inputs - no XR yet
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2026-04-23 18:10:42 +02:00 |
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Luis Quintero
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0877d9eb11
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Added Aphantasia 3D Objects
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2026-04-23 15:48:05 +02:00 |
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Luis Quintero
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1d5bef3277
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Example MR scene from Unity - First example build OK
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2026-04-23 14:12:58 +02:00 |
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Luis Quintero
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68ce5f2501
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Initial commit
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2026-04-23 14:03:14 +02:00 |
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