70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
#if TEXT_MESH_PRO_PRESENT || (UGUI_2_0_PRESENT && UNITY_6000_0_OR_NEWER)
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using TMPro;
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#endif
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
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{
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/// <summary>
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/// Add this component to a GameObject and call the <see cref="IncrementText"/> method
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/// in response to a Unity Event to update a text display to count up with each event.
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/// </summary>
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public class IncrementUIText : MonoBehaviour
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{
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#if TEXT_MESH_PRO_PRESENT || (UGUI_2_0_PRESENT && UNITY_6000_0_OR_NEWER)
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[SerializeField]
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[Tooltip("The TextMeshProUGUI component this behavior uses to display the incremented value.")]
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TextMeshProUGUI m_Text;
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/// <summary>
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/// The TextMeshProUGUI component this behavior uses to display the incremented value.
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/// </summary>
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public TextMeshProUGUI text
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{
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get => m_Text;
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set => m_Text = value;
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}
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#else
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// Fallback field to keep the component functional without TMP.
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// Uses UnityEngine.Object so it can still hold a reference if TMP later becomes available.
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[SerializeField]
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[Tooltip("The TextMeshProUGUI component this behavior uses to display the incremented value.")]
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Object m_Text;
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/// <summary>
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/// The TextMeshProUGUI component this behavior uses to display the incremented value.
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/// </summary>
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public Object text
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{
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get => m_Text;
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set => m_Text = value;
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}
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#endif
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int m_Count;
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/// <summary>
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/// See <see cref="MonoBehaviour"/>.
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/// </summary>
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protected void Awake()
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{
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if (m_Text == null)
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Debug.LogWarning("Missing required TextMeshProUGUI component reference. Use the Inspector window to assign which TMP component to increment.", this);
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}
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/// <summary>
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/// Increment the string message of the TextMeshProUGUI component.
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/// </summary>
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public void IncrementText()
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{
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m_Count += 1;
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#if TEXT_MESH_PRO_PRESENT || (UGUI_2_0_PRESENT && UNITY_6000_0_OR_NEWER)
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if (m_Text != null)
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m_Text.text = m_Count.ToString();
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#else
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if (m_Text != null)
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Debug.LogWarning("TextMeshPro is not installed; cannot update TMP text.", this);
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#endif
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}
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}
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}
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