![Negin Soltani](/assets/img/avatar_default.png)
- Globe Asset - Spatial Anchors - Photon Implementation - Scripts for Globe Control and Initial Country Colorizing - Script for Reading csv file
29 lines
1.2 KiB
Markdown
29 lines
1.2 KiB
Markdown
![Sample Banner](./Media/colocated-block-toss.gif 'Unity SSA Sample')
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# Unity-SharedSpatialAnchors
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Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
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The sample app showcases:
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- Spatial Anchor Creation, Saving, Loading, and Sharing
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- Scene Sharing
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- Automatic Colocation
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- Passthrough Avatars
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This app uses Photon Unity Networking to share anchor data and support interaction with networked objects in a colocated space.
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This codebase is available both as a reference and as a template for a project that utilizes shared spatial anchors. Unity-SharedSpatialAnchors is under the license found [here](LICENSE) unless otherwise specified.
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## SETUP
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You must follow these instructions first: https://developer.oculus.com/documentation/unity/unity-ssa-sf/
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## Documentation
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Sample App Architecture: https://developer.oculus.com/documentation/unity/unity-ssa-sf/
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Scene Sharing: https://developer.oculus.com/documentation/unity/unity-shared-scene-sample/
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Health & Safety: https://developer.oculus.com/resources/unity-ssa-hs-app/
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See the [CONTRIBUTING](CONTRIBUTING.md) file for how to help out.
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