2024-05-23 15:50:36 +02:00

20 lines
578 B
C#

using UnityEngine;
namespace AcceptSlider {
public class Example1 : MonoBehaviour {
[SerializeField] private UIAcceptSlider answerSlider, acceptSlider;
[SerializeField] private GameObject panelCall, panelPopup;
private void Awake() {
answerSlider.onAccept.AddListener(OnAnswer);
acceptSlider.onAccept.AddListener(OnAccept);
}
private void OnAnswer() {
panelCall.gameObject.SetActive(false);
panelPopup.gameObject.SetActive(true);
}
private void OnAccept() {
panelCall.gameObject.SetActive(true);
panelPopup.gameObject.SetActive(false);
}
}
}