Small adjustments

This commit is contained in:
Nicklas 2024-03-13 10:40:54 +01:00
parent b1d1c46a49
commit 152ec40577
126 changed files with 1885 additions and 387 deletions
.DS_Store
Assets
.DS_Store1OurESP32Scripts.meta
1OurESP32Scripts
1OurScripts
3PupperStudios
Free Pack.meta
Free Pack
Autocannon - Shot 1.wavAutocannon - Shot 1.wav.metaBloody punch.wavBloody punch.wav.metaBullet Impact 14.wavBullet Impact 14.wav.metaBullet Impact 21.wavBullet Impact 21.wav.metaBullet Impacts - Multiple 1.wavBullet Impacts - Multiple 1.wav.metaCannon impact 9.wavCannon impact 9.wav.metaCarriage on Stone Road - Loop.wavCarriage on Stone Road - Loop.wav.metaCavern Atmosphere - Loop.wavCavern Atmosphere - Loop.wav.metaChemistry reaction 3 - Big.wavChemistry reaction 3 - Big.wav.metaComputer explosion 6 - Alarm.wavComputer explosion 6 - Alarm.wav.metaDragon Spit Fire 1.wavDragon Spit Fire 1.wav.metaEarthquake 3 - Big.wavEarthquake 3 - Big.wav.metaEasy Going Medieval Tavern - Loop.wavEasy Going Medieval Tavern - Loop.wav.metaExplosion 1.wavExplosion 1.wav.metaExplosion 2.wavExplosion 2.wav.metaExplosion 8.wavExplosion 8.wav.metaFlare gun 5-2.wavFlare gun 5-2.wav.metaForest 6 - Ice Forest.wavForest 6 - Ice Forest.wav.metaGhost Manifestation 1.wavGhost Manifestation 1.wav.metaGhost Manifestation 2.wavGhost Manifestation 2.wav.metaHand Gun 1.wavHand Gun 1.wav.metaHand Gun 2.wavHand Gun 2.wav.metaHand Gun 3.wavHand Gun 3.wav.metaHand Gun_6.wavHand Gun_6.wav.metaHeavy Object Impact 10.wavHeavy Object Impact 10.wav.metaHeavy Object Impact 4.wavHeavy Object Impact 4.wav.metaIce Cavern-Loop.wavIce Cavern-Loop.wav.metaIndiana Jones Punch.wavIndiana Jones Punch.wav.metaLaser Gun Salve.wavLaser Gun Salve.wav.metaLaser Impact Light_6.wavLaser Impact Light_6.wav.metaLaser Multiple shots 1.wavLaser Multiple shots 1.wav.metaMachine Gun 1.wavMachine Gun 1.wav.metaMagic Spell - Sleeping spell 1.wavMagic Spell - Sleeping spell 1.wav.metaMagic Spell - Turn to stone.wavMagic Spell - Turn to stone.wav.metaMagic Spell_Coins_2.wavMagic Spell_Coins_2.wav.metaMagic Spell_Electricity Spell_1.wavMagic Spell_Electricity Spell_1.wav.metaMagic Spell_Short Reverse_1.wavMagic Spell_Short Reverse_1.wav.metaMagic Spell_Simple Swoosh_6.wavMagic Spell_Simple Swoosh_6.wav.metaMedieval City.wavMedieval City.wav.metaMetal Impact 7.wavMetal Impact 7.wav.metaMetal impact 5.wavMetal impact 5.wav.metaMissile - Shot 4.wav

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#include <ESP32Servo.h>
static const int servoPin = 8;
Servo servo1;
void setup() {
Serial.begin(115200);
servo1.attach(servoPin);
}
void loop() {
for(int posDegrees = 0; posDegrees <= 180; posDegrees++) {
servo1.write(posDegrees);
Serial.println(posDegrees);
delay(20);
}
for(int posDegrees = 180; posDegrees >= 0; posDegrees--) {
servo1.write(posDegrees);
Serial.println(posDegrees);
delay(20);
}
}

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@ -49,13 +49,14 @@ public class BoundWaterScript : MonoBehaviour
}
public void collectDistance()
public void collectTouch()
{
if (narrationHasFinished && !dropHasAppeared)
{
dropHasAppeared = true;
waterObjectToCollect.SetActive(true);
audioSource.PlayOneShot(narrationClipTwo);
dropHasAppeared = true;
}
}

@ -14,10 +14,10 @@ public class WaterConnectUnityWithSensors : MonoBehaviour
public string esp32IPAddress = "10.204.0.249"; // Assign your ESP32 IP Address
public string esp32WebsocketPort = "81"; // Assign your ESP32 WebSocket port, typically "81"
private bool distanceDataReceived = false;
private int receivedDistanceValue = 0;
private bool touchDataReceived = false;
private int receivedTouchValue = 0;
public static bool isDistanceDetected = false;
public static bool isTouchDetected = false;
public BoundWaterScript waterScript = new BoundWaterScript();
@ -44,8 +44,8 @@ public class WaterConnectUnityWithSensors : MonoBehaviour
bool isNumeric = int.TryParse(e.Data, out parsedValue);
if (isNumeric)
{
receivedDistanceValue = parsedValue;
distanceDataReceived = true; // Indicate that new data has been received
receivedTouchValue = parsedValue;
touchDataReceived = true; // Indicate that new data has been received
}
};
ws.Connect();
@ -58,20 +58,20 @@ public class WaterConnectUnityWithSensors : MonoBehaviour
{//Change to Water script
if (waterScript.narrationHasFinished && !waterScript.dropHasAppeared)
{
Debug.Log("Asking for distance.");
Debug.Log("Asking for touch.");
ws.Send("Need Distance");
ws.Send("Need Touch");
if (distanceDataReceived)
if (touchDataReceived)
{
if (receivedDistanceValue < 10)
if (receivedTouchValue == 10)
{
Debug.Log("Distance threshold exceeded, action triggered.");
isDistanceDetected = true;
waterScript.collectDistance();
isTouchDetected = true;
waterScript.collectTouch();
}
distanceDataReceived = false; // Reset for the next message
touchDataReceived = false; // Reset for the next message
}
}

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