mirror of
https://github.com/nick7ass/NNMDETGroupProject.git
synced 2025-04-13 09:20:34 +02:00
Air finished, earth narration working just connect with sensor that isnt able to test
This commit is contained in:
parent
a0c2a60c30
commit
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Assets
1OurAudioNarrationFiles.meta
1OurAudioNarrationFiles
1OurScripts
BoundAirScript.csBoundEarthScript.csBoundFireScript.csBoundWaterScript.csConnectUnityWithSensors.csGameManagerScript.cs
Scenes
XR/Settings
8
Assets/1OurAudioNarrationFiles.meta
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8
Assets/1OurAudioNarrationFiles.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 376eabe9157444434bd4edd15794eaf6
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/1OurAudioNarrationFiles/Air Element.wav
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BIN
Assets/1OurAudioNarrationFiles/Air Element.wav
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Assets/1OurAudioNarrationFiles/Air Element.wav.meta
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Assets/1OurAudioNarrationFiles/Air Element.wav.meta
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fileFormatVersion: 2
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guid: 54eb2b33988854e9bbeb3b21527d2f18
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AudioImporter:
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externalObjects: {}
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serializedVersion: 7
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defaultSettings:
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serializedVersion: 2
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sampleRateOverride: 44100
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compressionFormat: 1
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platformSettingOverrides: {}
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forceToMono: 0
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/1OurAudioNarrationFiles/Earth Element.wav
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Assets/1OurAudioNarrationFiles/Earth Element.wav
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Assets/1OurAudioNarrationFiles/Earth Element.wav.meta
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Assets/1OurAudioNarrationFiles/Earth Element.wav.meta
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serializedVersion: 7
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defaultSettings:
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serializedVersion: 2
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sampleRateOverride: 44100
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BIN
Assets/1OurAudioNarrationFiles/Seed.wav
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BIN
Assets/1OurAudioNarrationFiles/Seed.wav
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Assets/1OurAudioNarrationFiles/Seed.wav.meta
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Assets/1OurAudioNarrationFiles/Seed.wav.meta
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fileFormatVersion: 2
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guid: 33724cce213214c3e8bba7e1c8b7f9de
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serializedVersion: 7
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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@ -6,18 +6,22 @@ public class BoundAirScript : MonoBehaviour
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{
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public ParticleSystem masterEmitter; // Assign in the inspector
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public ParticleSystem slaveEmitter; // Assign in the inspector
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public GameObject moreSpirals;
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private float defaultLifetime = 0.5f; // Default start lifetime, adjust as needed
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public float fasterLifetime = 2.0f; // Example faster lifetime, adjust as needed
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public bool isWindActive = false;
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private bool canActivateAir = false;
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public bool canActivateAir = false;
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public GameObject TestAir;
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public bool narrationHasPlayed = false;
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public AudioSource audioSource;
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public AudioClip narrationClip;
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public GameObject TestAir;
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public GameObject BoundFire;
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public GameObject BoundWater;
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public GameObject BoundEarth;
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// Start is called before the first frame update
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void Start()
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{
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@ -30,43 +34,53 @@ public class BoundAirScript : MonoBehaviour
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//Use Yield return to like not make it start instantly????
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public void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("BoundHMD")) //
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if (other.CompareTag("BoundHMD") && !isWindActive && !narrationHasPlayed) //
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{
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Debug.Log("Entered Earth");
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Debug.Log("Entered Air");
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TestAir.SetActive(true);
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BoundEarth.SetActive(false);
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BoundFire.SetActive(false);
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BoundWater.SetActive(false);
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narrationHasPlayed = true;
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//Play narration and remove other temp
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StartCoroutine(NarrationAndSignalCoroutine());
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canActivateAir = true;
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}
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}
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/*public void OnTriggerExit(Collider other)
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public void OnTriggerExit(Collider other)
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{
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if (other.CompareTag("BoundHMD")) //
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{
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TestAir.SetActive(false);
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}
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}*/
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}
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IEnumerator NarrationAndSignalCoroutine()
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{
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audioSource.PlayOneShot(narrationClip);
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yield return new WaitForSeconds(narrationClip.length);
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canActivateAir = true;
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}
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public void AttemptActivatedAirEffect()
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{
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if (!isWindActive && canActivateAir)
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{
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AdjustParticleSpeed();
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}
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}
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//Air effects
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public void AdjustParticleSpeed()
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{
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if (!isWindActive && canActivateAir)
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{
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var masterMain = masterEmitter.main;
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masterMain.startLifetime = fasterLifetime; // Adjust master emitter lifetime
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@ -85,8 +99,7 @@ public class BoundAirScript : MonoBehaviour
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isWindActive = true;
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StartCoroutine(ResetParticleSpeed(5.0f)); // Assuming gesture lasts for * seconds
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}
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}
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IEnumerator ResetParticleSpeed(float delay)
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@ -115,8 +128,12 @@ public class BoundAirScript : MonoBehaviour
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moreSpirals.SetActive(false);
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isWindActive = false;
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canActivateAir = false;
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BoundEarth.SetActive(true);
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BoundFire.SetActive(true);
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BoundWater.SetActive(true);
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//isWindActive = false;
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//canActivateAir = false;
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}
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@ -4,29 +4,95 @@ using UnityEngine;
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public class BoundEarthScript : MonoBehaviour
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{
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public bool narrationHasFinished = false;
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public bool seedHasAppeared = false;
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public bool narrationHasStarted = false;
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public AudioSource audioSource;
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public AudioClip narrationClip;
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public AudioClip narrationClipTwo;
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public GameObject seedObject;
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public GameObject TestEarth;
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public GameObject BoundFire;
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public GameObject BoundWater;
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public GameObject BoundAir;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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//Use Yield return to like not make it start instantly????
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public void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("BoundHMD")) //
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Debug.Log("Entered Earth");
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TestEarth.SetActive(true);
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if (other.CompareTag("BoundHMD") && !narrationHasFinished && !narrationHasStarted) //
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{
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Debug.Log("Entered Earth");
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TestEarth.SetActive(true);
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Debug.Log("Earth entered");
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//Play narration and remove other temp
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BoundAir.SetActive(false);
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BoundFire.SetActive(false);
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BoundWater.SetActive(false);
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StartCoroutine(NarrationAndSignalCoroutine());
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}
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}
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public void OnTriggerExit(Collider other)
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{
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if (other.CompareTag("BoundHMD")) //
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{
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TestEarth.SetActive(false);
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}
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}
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IEnumerator NarrationAndSignalCoroutine()
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{
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narrationHasStarted = true;
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audioSource.PlayOneShot(narrationClip);
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yield return new WaitForSeconds(narrationClip.length);
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narrationHasFinished = true;
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}
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public void collectForce() {
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if (narrationHasFinished && !seedHasAppeared)
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{
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//Force sensor
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// if (ConnectUnityWithSensors.isForceDetected)
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// {
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//}
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seedObject.SetActive(true);
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audioSource.PlayOneShot(narrationClipTwo);
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seedHasAppeared = true;
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BoundAir.SetActive(true);
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BoundFire.SetActive(true);
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BoundWater.SetActive(true);
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}
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}
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}
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@ -29,4 +29,12 @@ public class BoundFireScript : MonoBehaviour
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}
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}
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public void OnTriggerExit(Collider other)
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{
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if (other.CompareTag("BoundHMD")) //
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{
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TestFire.SetActive(false);
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}
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}
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}
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@ -26,7 +26,14 @@ public class BoundWaterScript : MonoBehaviour
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TestWater.SetActive(true);
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//Play narration and remove other temp
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}
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}
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public void OnTriggerExit(Collider other)
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{
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if (other.CompareTag("BoundHMD")) //
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{
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TestWater.SetActive(false);
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}
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}
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}
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@ -17,8 +17,13 @@ public class ConnectUnityWithSensors : MonoBehaviour
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private bool forceDataReceived = false;
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private int receivedForceValue = 0;
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public static bool isForceDetected = false;
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public BoundEarthScript earthScript = new BoundEarthScript();
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void Start()
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{
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ConnectWithESP32();
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}
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@ -51,14 +56,25 @@ public class ConnectUnityWithSensors : MonoBehaviour
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void Update()
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{
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if (forceDataReceived)
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if (earthScript.narrationHasFinished && !earthScript.seedHasAppeared)
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{
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if (receivedForceValue > 50)
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Debug.Log("Asking for force.");
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ws.Send("Need Force");
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if (forceDataReceived)
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{
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Debug.Log("Force threshold exceeded, action triggered.");
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if (receivedForceValue > 40)
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{
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Debug.Log("Force threshold exceeded, action triggered.");
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isForceDetected = true;
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earthScript.collectForce();
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}
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forceDataReceived = false; // Reset for the next message
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}
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forceDataReceived = false; // Reset for the next message
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}
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}
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void OnDestroy()
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@ -68,4 +84,5 @@ public class ConnectUnityWithSensors : MonoBehaviour
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ws.Close();
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}
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}
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}
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@ -22,7 +22,7 @@ public class GameManagerScript : MonoBehaviour
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}
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//Use Yield return to like not make it start instantly????
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public void OnTriggerEnter(Collider other)
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/*public void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("BoundEarth")) //
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{
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@ -48,5 +48,5 @@ public class GameManagerScript : MonoBehaviour
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TestAir.SetActive(true);
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//Play narration and remove otehr temp
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}
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}
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}*/
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}
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@ -1468,6 +1468,7 @@ GameObject:
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- component: {fileID: 171465763}
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- component: {fileID: 171465762}
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- component: {fileID: 171465761}
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- component: {fileID: 171465764}
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m_Layer: 0
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m_Name: BoundriesHMD
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m_TagString: BoundHMD
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@ -1554,6 +1555,102 @@ BoxCollider:
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!82 &171465764
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AudioSource:
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m_ObjectHideFlags: 0
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m_GameObject: {fileID: 171465759}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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panLevelCustomCurve:
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serializedVersion: 2
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m_PostInfinity: 2
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1001 &173036998
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -7403,9 +7500,14 @@ MonoBehaviour:
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moreSpirals: {fileID: 1505324148}
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fasterLifetime: 2
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isWindActive: 0
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canActivateAir: 0
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narrationHasPlayed: 0
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audioSource: {fileID: 171465764}
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narrationClip: {fileID: 8300000, guid: 54eb2b33988854e9bbeb3b21527d2f18, type: 3}
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TestAir: {fileID: 1458529866}
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audioSource: {fileID: 579970260}
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narrationClip: {fileID: 0}
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BoundFire: {fileID: 634926185}
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BoundWater: {fileID: 1726060519}
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BoundEarth: {fileID: 1596973207}
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--- !u!82 &579970260
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AudioSource:
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m_ObjectHideFlags: 0
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@ -7413,11 +7515,11 @@ AudioSource:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 579970255}
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Loading…
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Reference in New Issue
Block a user