A lot of errors fixed, boundries and narrations and items working properly

Most things work properly, just force sensor that is not working properly
This commit is contained in:
Nicklas 2024-03-11 20:13:48 +01:00
parent 66378208d7
commit 826ab478f7
14 changed files with 178 additions and 81 deletions

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.DS_Store vendored

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Assets/1OurAudioNarrationFiles/.DS_Store vendored Normal file

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@ -14,15 +14,20 @@ public class BoundAirScript : MonoBehaviour
public bool canActivateAir = false; public bool canActivateAir = false;
public bool narrationHasPlayed = false; public bool narrationHasPlayed = false;
private bool secondNarrationHasPlayed = false;
public AudioSource audioSource; public AudioSource audioSource;
public AudioClip narrationClip; public AudioClip narrationClip;
public AudioClip narrationClipTwo; public AudioClip narrationClipTwo;
public GameObject windObjectToCollect; public GameObject windObjectToCollect;
private bool objectHasBeenCollected = false;
//Boundary control //Boundary control
private BoundaryControlScript boundControl; public BoundaryControlScript boundControl;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -36,7 +41,7 @@ public class BoundAirScript : MonoBehaviour
{ {
if (other.CompareTag("BoundHMD") && !isWindActive && !narrationHasPlayed) // if (other.CompareTag("BoundHMD") && !isWindActive && !narrationHasPlayed) //
{ {
boundControl.tempRemoveBoundary("Air"); boundControl.TempRemoveBoundary("Air");
narrationHasPlayed = true; narrationHasPlayed = true;
//Play narration //Play narration
@ -87,10 +92,22 @@ public class BoundAirScript : MonoBehaviour
StartCoroutine(ResetParticleSpeed(5.0f)); // Assuming gesture lasts for * seconds StartCoroutine(ResetParticleSpeed(5.0f)); // Assuming gesture lasts for * seconds
//Insert second narration here //Insert second narration here
windObjectToCollect.SetActive(true); windObjectToCollect.SetActive(true);
audioSource.PlayOneShot(narrationClipTwo);
//StartCoroutine(SecondNarration());
} }
/*IEnumerator SecondNarration()
{
yield return new WaitForSeconds(narrationClipTwo.length);
}*/
IEnumerator ResetParticleSpeed(float delay) IEnumerator ResetParticleSpeed(float delay)
{ {
yield return new WaitForSeconds(delay); yield return new WaitForSeconds(delay);
@ -127,15 +144,14 @@ public class BoundAirScript : MonoBehaviour
public void stationCompleted() public void stationCompleted()
{ {
StartCoroutine(RemoveCollectedItem()); StartCoroutine(RemoveCollectedItem());
boundControl.removeBoundary("Fire"); windObjectToCollect.SetActive(false);
boundControl.reactivateBoundary("Fire"); boundControl.ReactivateBoundary();
//Insert functionality for starting counter narration etc boundControl.RemoveBoundary("Air");
} }
IEnumerator RemoveCollectedItem() IEnumerator RemoveCollectedItem()
{ {
yield return new WaitForSeconds(2.0f); yield return new WaitForSeconds(2.0f);
windObjectToCollect.SetActive(false);
} }
} }

@ -15,9 +15,11 @@ public class BoundEarthScript : MonoBehaviour
public GameObject earthObjectToCollect; public GameObject earthObjectToCollect;
private bool objectHasBeenCollected = false;
//Boundary control //Boundary control
private BoundaryControlScript boundControl; public BoundaryControlScript boundControl;
//Use Yield return to like not make it start instantly???? //Use Yield return to like not make it start instantly????
public void OnTriggerEnter(Collider other) public void OnTriggerEnter(Collider other)
@ -27,7 +29,7 @@ public class BoundEarthScript : MonoBehaviour
{ {
//Removing other bounds temporarily //Removing other bounds temporarily
boundControl.tempRemoveBoundary("Earth"); boundControl.TempRemoveBoundary("Earth");
//Play narration //Play narration
StartCoroutine(NarrationAndSignalCoroutine()); StartCoroutine(NarrationAndSignalCoroutine());
@ -64,16 +66,14 @@ public class BoundEarthScript : MonoBehaviour
public void stationCompleted() public void stationCompleted()
{ {
StartCoroutine(RemoveCollectedItem()); StartCoroutine(RemoveCollectedItem());
boundControl.removeBoundary("Earth"); earthObjectToCollect.SetActive(false);
boundControl.reactivateBoundary("Earth"); boundControl.ReactivateBoundary();
//Insert functionality for starting counter narration etc boundControl.RemoveBoundary("Earth");
} }
IEnumerator RemoveCollectedItem() IEnumerator RemoveCollectedItem()
{ {
yield return new WaitForSeconds(2.0f); yield return new WaitForSeconds(2.0f);
earthObjectToCollect.SetActive(false);
} }
} }

@ -13,20 +13,22 @@ public class BoundFireScript : MonoBehaviour
public GameObject fireObjectToCollect; public GameObject fireObjectToCollect;
private bool objectHasBeenCollected = false;
//Object to collect found in Fire collision script //Object to collect found in Fire collision script
//Boundary control //Boundary control
private BoundaryControlScript boundControl; public BoundaryControlScript boundControl;
//Use Yield return to like not make it start instantly???? //Use Yield return to like not make it start instantly????
public void OnTriggerEnter(Collider other) public void OnTriggerEnter(Collider other)
{ {
if (other.CompareTag("BoundHMD")) // if (other.CompareTag("BoundHMD") && !narrationHasFinished && !narrationHasStarted) //
{ {
//Removing other bounds temporarily //Removing other bounds temporarily
boundControl.tempRemoveBoundary("Fire"); boundControl.TempRemoveBoundary("Fire");
//Play narration //Play narration
StartCoroutine(NarrationAndSignalCoroutine()); StartCoroutine(NarrationAndSignalCoroutine());
@ -44,26 +46,38 @@ public class BoundFireScript : MonoBehaviour
} }
public void CollectFireObject()
{
StartCoroutine(SecondNarrationAndObject());
audioSource.PlayOneShot(narrationClipTwo);
fireObjectToCollect.SetActive(true);
}
IEnumerator SecondNarrationAndObject()
{
audioSource.PlayOneShot(narrationClipTwo);
fireObjectToCollect.SetActive(true);
yield return new WaitForSeconds(narrationClipTwo.length);
}
//Method to remove the boundary when station has been completed. //Method to remove the boundary when station has been completed.
//Start through Unity event wrapper for when item to collect is selected. //Start through Unity event wrapper for when item to collect is selected.
//Make it a coroutine like so that it will wait 2 sec before removing
//the item to collect (now it goes away instantly)
//Method for controlling when the item is grabbed //Method for controlling when the item is grabbed
public void stationCompleted() public void stationCompleted()
{ {
StartCoroutine(RemoveCollectedItem()); StartCoroutine(RemoveCollectedItem());
boundControl.removeBoundary("Fire"); fireObjectToCollect.SetActive(false);
boundControl.reactivateBoundary("Fire"); boundControl.ReactivateBoundary();
//Insert functionality for starting counter narration etc boundControl.RemoveBoundary("Fire");
} }
IEnumerator RemoveCollectedItem() IEnumerator RemoveCollectedItem()
{ {
yield return new WaitForSeconds(2.0f); yield return new WaitForSeconds(2.0f);
fireObjectToCollect.SetActive(false);
} }
} }

@ -14,9 +14,11 @@ public class BoundWaterScript : MonoBehaviour
public GameObject waterObjectToCollect; public GameObject waterObjectToCollect;
private bool objectHasBeenCollected = false;
//Boundary control //Boundary control
private BoundaryControlScript boundControl; public BoundaryControlScript boundControl;
//Use Yield return to like not make it start instantly???? //Use Yield return to like not make it start instantly????
@ -28,7 +30,7 @@ public class BoundWaterScript : MonoBehaviour
//TestWater.SetActive(true); //TestWater.SetActive(true);
//Removing other bounds temporarily //Removing other bounds temporarily
boundControl.tempRemoveBoundary("Water"); boundControl.TempRemoveBoundary("Water");
//Play narration //Play narration
StartCoroutine(NarrationAndSignalCoroutine()); StartCoroutine(NarrationAndSignalCoroutine());
@ -54,7 +56,6 @@ public class BoundWaterScript : MonoBehaviour
waterObjectToCollect.SetActive(true); waterObjectToCollect.SetActive(true);
audioSource.PlayOneShot(narrationClipTwo); audioSource.PlayOneShot(narrationClipTwo);
dropHasAppeared = true; dropHasAppeared = true;
stationCompleted();
} }
} }
@ -65,15 +66,13 @@ public class BoundWaterScript : MonoBehaviour
public void stationCompleted() public void stationCompleted()
{ {
StartCoroutine(RemoveCollectedItem()); StartCoroutine(RemoveCollectedItem());
boundControl.removeBoundary("Water"); waterObjectToCollect.SetActive(false);
boundControl.reactivateBoundary("Water"); boundControl.ReactivateBoundary();
//Insert functionality for starting counter narration etc boundControl.RemoveBoundary("Water");
} }
IEnumerator RemoveCollectedItem() IEnumerator RemoveCollectedItem()
{ {
yield return new WaitForSeconds(2.0f); yield return new WaitForSeconds(2.0f);
waterObjectToCollect.SetActive(false);
} }
} }

@ -14,13 +14,18 @@ public class BoundaryControlScript : MonoBehaviour
private bool waterFinished = false; private bool waterFinished = false;
private bool fireFinished = false; private bool fireFinished = false;
private bool airHasBeenCollected = false;
private bool earthHasBeenCollected = false;
private bool waterHasBeenCollected = false;
private bool fireHasBeenCollected = false;
private int collectionCounter = 0; private int collectionCounter = 0;
// Add references for the AudioSource and narration clips // Add references for the AudioSource and narration clips
public AudioSource narrationSource; public AudioSource narrationSource;
public AudioClip[] narrationClips; // Ensure this array is populated in the Inspector with your narration clips public AudioClip[] narrationClips; // Ensure this array is populated in the Inspector with your narration clips
public void tempRemoveBoundary(string bound) public void TempRemoveBoundary(string bound)
{ {
if (bound == "Air") if (bound == "Air")
{ {
@ -48,7 +53,7 @@ public class BoundaryControlScript : MonoBehaviour
} }
} }
public void reactivateBoundary(string bound) public void ReactivateBoundary()
{ {
if (!airFinished) if (!airFinished)
{ {
@ -71,34 +76,38 @@ public class BoundaryControlScript : MonoBehaviour
} }
} }
public void removeBoundary(string bound) public void RemoveBoundary(string bound)
{ {
if (bound == "Air") if (bound == "Air" && !airHasBeenCollected)
{ {
airFinished = true; airFinished = true;
collectionCounter++; collectionCounter++;
PlayCollectionNarration(); PlayCollectionNarration();
airHasBeenCollected = true;
airBoundary.SetActive(false); airBoundary.SetActive(false);
} }
else if (bound == "Earth") else if (bound == "Earth" && !earthHasBeenCollected)
{ {
earthFinished = true; earthFinished = true;
collectionCounter++; collectionCounter++;
PlayCollectionNarration(); PlayCollectionNarration();
earthHasBeenCollected = true;
earthBoundary.SetActive(false); earthBoundary.SetActive(false);
} }
else if (bound == "Water") else if (bound == "Water" && !waterHasBeenCollected)
{ {
waterFinished = true; waterFinished = true;
collectionCounter++; collectionCounter++;
PlayCollectionNarration(); PlayCollectionNarration();
waterHasBeenCollected = true;
waterBoundary.SetActive(false); waterBoundary.SetActive(false);
} }
else if (bound == "Fire") else if (bound == "Fire" && !fireHasBeenCollected)
{ {
fireFinished = true; fireFinished = true;
collectionCounter++; collectionCounter++;
PlayCollectionNarration(); PlayCollectionNarration();
fireHasBeenCollected = true;
fireBoundary.SetActive(false); fireBoundary.SetActive(false);
} }
} }
@ -106,6 +115,7 @@ public class BoundaryControlScript : MonoBehaviour
{ {
if (collectionCounter > 0 && collectionCounter <= narrationClips.Length) if (collectionCounter > 0 && collectionCounter <= narrationClips.Length)
{ {
narrationSource.Stop();
narrationSource.clip = narrationClips[collectionCounter - 1]; narrationSource.clip = narrationClips[collectionCounter - 1];
narrationSource.Play(); narrationSource.Play();
} }

@ -11,7 +11,7 @@ public class ConnectUnityWithSensors : MonoBehaviour
//public AudioSource audioSource; // Assign in inspector //public AudioSource audioSource; // Assign in inspector
//public AudioClip narrationClip; // Assign in inspector //public AudioClip narrationClip; // Assign in inspector
// //
public string esp32IPAddress = "10.204.0.249"; // Assign your ESP32 IP Address public string esp32IPAddress = "10.204.0.248"; // Assign your ESP32 IP Address
public string esp32WebsocketPort = "81"; // Assign your ESP32 WebSocket port, typically "81" public string esp32WebsocketPort = "81"; // Assign your ESP32 WebSocket port, typically "81"
private bool forceDataReceived = false; private bool forceDataReceived = false;

@ -10,7 +10,7 @@ public class FireCollisionAudioScript : MonoBehaviour
public GameObject fireBigger; public GameObject fireBigger;
public GameObject fireEvenBigger; public GameObject fireEvenBigger;
private BoundFireScript boundFireScript; public BoundFireScript boundFireScript;
private bool isFireBigger = false; private bool isFireBigger = false;
@ -21,11 +21,12 @@ public class FireCollisionAudioScript : MonoBehaviour
{ {
audioPlayerGround.Play(); audioPlayerGround.Play();
} }
else if (collision.gameObject.tag == "CampFireTag" && !isFireBigger) { else if (collision.gameObject.tag == "CampFireTag" && !isFireBigger && boundFireScript.narrationHasFinished) {
audioPlayerFire.Play(); audioPlayerFire.Play(); //Add more dramatic audio
fireBigger.SetActive(true); fireBigger.SetActive(true);
isFireBigger = true; isFireBigger = true;
boundFireScript.fireObjectToCollect.SetActive(true); boundFireScript.CollectFireObject();
} /*else if (collision.gameObject.tag == "CampFireTag" && isFireBigger) } /*else if (collision.gameObject.tag == "CampFireTag" && isFireBigger)
{ {
fireEvenBigger.SetActive(true); fireEvenBigger.SetActive(true);

@ -75,6 +75,10 @@ public class WaterConnectUnityWithSensors : MonoBehaviour
} }
} }
//Failsafe in case something goes wrong (Get key down to make it so if the sensor
//doesnt work or is giving issues we can control it somehow (but how if we use apk lol????)
} }

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@ -1,37 +1,85 @@
#include <Ultrasonic.h> #include <ArduinoWebsockets.h>
#include <WiFi.h>
// Define the pins for the HC-SR04 const char* ssid = "dsv-extrality-lab"; // Change to your WiFi network name
const int trigPin = A5; // Replace with the GPIO pin connected to the Trig pin const char* password = "expiring-unstuck-slider"; // Change to your WiFi password
const int echoPin = A1; // Replace with the GPIO pin connected to the Echo pin
Ultrasonic ultrasonic(trigPin, echoPin); using namespace websockets;
WebsocketsServer server;
WebsocketsClient client;
const int trigPin = A5; // Change to the GPIO pin connected to the Trig pin of the HC-SR04
const int echoPin = A1; // Change to the GPIO pin connected to the Echo pin of the HC-SR04
void setup() { void setup() {
Serial.begin(115200); Serial.begin(115200);
pinMode(trigPin, OUTPUT); pinMode(trigPin, OUTPUT);
pinMode(echoPin, INPUT); pinMode(echoPin, INPUT);
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED) {
delay(1000);
Serial.println("Connecting to WiFi...");
}
Serial.print("Connected to WiFi. IP Address: ");
Serial.println(WiFi.localIP());
server.listen(81);
Serial.println("WebSocket server started.");
} }
void loop() { void loop() {
// Trigger the sensor
digitalWrite(trigPin, LOW);
delayMicroseconds(2);
digitalWrite(trigPin, HIGH);
delayMicroseconds(20); // Adjust this value
digitalWrite(trigPin, LOW);
// Read the echo pulse duration if (server.poll()) {
unsigned long duration = pulseIn(echoPin, HIGH); client = server.accept();
Serial.println("Client connected...");
// Calculate distance in centimeters while (client.available()) {
float distance = duration * 0.0343 / 2.0; WebsocketsMessage msg = client.readBlocking();
Serial.print("Got Message: ");
Serial.println(msg.data());
// Print the distance to the Serial Monitor if (msg.data().equalsIgnoreCase("Need Distance")) {
Serial.print("Duration: "); Serial.println("Measuring distance...");
Serial.print(duration); // Trigger the sensor
Serial.print(" microseconds, Distance: "); digitalWrite(trigPin, LOW);
Serial.print(distance); delayMicroseconds(2);
Serial.println(" cm"); digitalWrite(trigPin, HIGH);
delayMicroseconds(20); // Adjust this value
digitalWrite(trigPin, LOW);
delay(1000); // Adjust the delay based on your needs // Read the echo pulse duration
} unsigned long duration = pulseIn(echoPin, HIGH);
// Calculate distance in centimeters
int distance = duration * 0.0343 / 2.0;
// Print the distance to the Serial Monitor
Serial.print("Duration: ");
Serial.print(duration);
Serial.print(" microseconds, Distance: ");
Serial.print(distance);
Serial.println(" cm");
delay(1000);
// Define a close distance threshold, for example, 10 cm
if (distance > 0 && distance < 10) {
// If the object is within the threshold, send a signal to Unity
Serial.println("Object is close. Sending signal to Unity...");
//client.send("ObjectClose");
client.send(String(distance));
} else {
// Optional: Send a different signal if the object is not within the threshold
//client.send("ObjectFar");
}
}
}
client.close();
}
}

@ -1447,7 +1447,7 @@ Transform:
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serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 7.2416973, y: -2.2543073, z: -7.309} m_LocalPosition: {x: 7.2416973, y: -2.2543073, z: -6.753239}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_ConstrainProportionsScale: 1 m_ConstrainProportionsScale: 1
m_Children: [] m_Children: []
@ -3022,7 +3022,7 @@ PrefabInstance:
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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
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objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7809210389736015259, guid: 3a9b7854188d4405280e2aee6b228fc7, - target: {fileID: 7809210389736015259, guid: 3a9b7854188d4405280e2aee6b228fc7,
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@ -3032,7 +3032,7 @@ PrefabInstance:
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w propertyPath: m_LocalRotation.w
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propertyPath: m_LocalPosition.z propertyPath: m_LocalPosition.z
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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type: 3} type: 3}
@ -6543,6 +6543,7 @@ MonoBehaviour:
audioPlayerGround: {fileID: 1439234604} audioPlayerGround: {fileID: 1439234604}
fireBigger: {fileID: 1439144478} fireBigger: {fileID: 1439144478}
fireEvenBigger: {fileID: 308438764} fireEvenBigger: {fileID: 308438764}
boundFireScript: {fileID: 634926189}
--- !u!1001 &500083348 --- !u!1001 &500083348
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -7573,7 +7574,7 @@ PrefabInstance:
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propertyPath: m_LocalPosition.z propertyPath: m_LocalPosition.z
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w propertyPath: m_LocalRotation.w
@ -8436,7 +8437,7 @@ Transform:
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serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 7, y: 0.3216927, z: -7} m_LocalPosition: {x: 7, y: 0.3216927, z: -6.444239}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
@ -8513,6 +8514,7 @@ MonoBehaviour:
narrationClip: {fileID: 8300000, guid: 687001dfd7eb24ccca4eb0e4db510dca, type: 3} narrationClip: {fileID: 8300000, guid: 687001dfd7eb24ccca4eb0e4db510dca, type: 3}
narrationClipTwo: {fileID: 8300000, guid: 8cb9b31b6571647878893398d64e6f19, type: 3} narrationClipTwo: {fileID: 8300000, guid: 8cb9b31b6571647878893398d64e6f19, type: 3}
windObjectToCollect: {fileID: 140392492} windObjectToCollect: {fileID: 140392492}
boundControl: {fileID: 979159588}
--- !u!82 &579970260 --- !u!82 &579970260
AudioSource: AudioSource:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -9323,7 +9325,7 @@ Transform:
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serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2.92, y: 0.3216927, z: -7.17} m_LocalPosition: {x: 2.92, y: 0.3216927, z: -6.177239}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
@ -9395,6 +9397,7 @@ MonoBehaviour:
narrationClip: {fileID: 8300000, guid: 1eac976b1660e489a87b946acaf94b72, type: 3} narrationClip: {fileID: 8300000, guid: 1eac976b1660e489a87b946acaf94b72, type: 3}
narrationClipTwo: {fileID: 8300000, guid: deff384217dfb4266aa229b913f8fd03, type: 3} narrationClipTwo: {fileID: 8300000, guid: deff384217dfb4266aa229b913f8fd03, type: 3}
fireObjectToCollect: {fileID: 282901708} fireObjectToCollect: {fileID: 282901708}
boundControl: {fileID: 979159588}
--- !u!1001 &636743900 --- !u!1001 &636743900
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -12414,7 +12417,7 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
esp32IPAddress: 10.204.0.249 esp32IPAddress: 10.204.0.248
esp32WebsocketPort: 81 esp32WebsocketPort: 81
earthScript: {fileID: 1596973211} earthScript: {fileID: 1596973211}
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m_LocalScale: {x: 10, y: 10, z: 10} m_LocalScale: {x: 10, y: 10, z: 10}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 1
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