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31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using UnityEngine;
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[RequireComponent(typeof(MeshFilter))]
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public class ReverseNormals : MonoBehaviour {
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void Start () {
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MeshFilter filter = GetComponent(typeof (MeshFilter)) as MeshFilter;
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if (filter != null)
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{
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Mesh mesh = filter.mesh;
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Vector3[] normals = mesh.normals;
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for (int i=0;i<normals.Length;i++)
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normals[i] = -normals[i];
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mesh.normals = normals;
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for (int m=0;m<mesh.subMeshCount;m++)
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{
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int[] triangles = mesh.GetTriangles(m);
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for (int i=0;i<triangles.Length;i+=3)
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{
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int temp = triangles[i + 0];
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triangles[i + 0] = triangles[i + 1];
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triangles[i + 1] = temp;
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}
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mesh.SetTriangles(triangles, m);
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}
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}
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this.GetComponent<MeshCollider>().sharedMesh = filter.mesh;
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}
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} |