DCDC/Assets/Scripts/HostPlaceholderMarkerManager.cs
2026-02-14 17:51:26 +01:00

28 lines
656 B
C#

using System;
using UnityEngine;
public class HostPlaceholderMarkerManager : MonoBehaviour
{
private ApplicationManager _applicationManager;
public GameObject submitButton;
private bool _flag = true;
private void Awake()
{
_applicationManager = FindFirstObjectByType<ApplicationManager>();
if (_applicationManager == null)
{
Debug.LogError("[DCDC] ApplicationManager component not found.");
}
}
private void Update()
{
if (_flag && _applicationManager.IsAnchorSubmitted)
{
submitButton.SetActive(false);
_flag = false;
}
}
}