28 lines
656 B
C#
28 lines
656 B
C#
using System;
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using UnityEngine;
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public class HostPlaceholderMarkerManager : MonoBehaviour
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{
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private ApplicationManager _applicationManager;
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public GameObject submitButton;
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private bool _flag = true;
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private void Awake()
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{
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_applicationManager = FindFirstObjectByType<ApplicationManager>();
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if (_applicationManager == null)
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{
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Debug.LogError("[DCDC] ApplicationManager component not found.");
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}
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}
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private void Update()
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{
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if (_flag && _applicationManager.IsAnchorSubmitted)
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{
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submitButton.SetActive(false);
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_flag = false;
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}
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}
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} |