100 Commits

Author SHA1 Message Date
FlorianU da9da85246 pushed images 2025-06-04 21:01:20 +02:00
FlorianU 1ab4db0706 fixed scenario switch 2025-06-04 19:45:28 +02:00
FlorianU 74c61968d2 fixed map movement 2025-06-04 19:22:54 +02:00
FlorianU cfb314a79a fixed sprites 2025-06-04 19:01:23 +02:00
FlorianU 72bd8f185b Merge pull request #12 from AndreasFranke5/pathfinding
Pathfinding
2025-06-04 18:39:34 +02:00
EmanMhesin 49f3c89f08 resolving conflicts
resolving conflicts
2025-06-04 18:39:33 +02:00
EmanMhesin ce8e987572 Merge branch 'main' into ui 2025-06-04 18:39:30 +02:00
EmanMhesin 449de3305e added two buttons to MainUI panel: 'Mark' and 'Draw'
added two buttons to MainUI panel: 'Mark' and 'Draw Path'
2025-06-04 18:38:57 +02:00
EmanMhesin eb7420e956 added instructional panel and description text inside MainUI
added instructional panel and description text inside MainUI
2025-06-04 18:38:57 +02:00
EmanMhesin 9ce08c0d2c added MainUI canvas with proper settings (hidden by default)
added MainUI canvas with proper settings (hidden by default)
2025-06-04 18:38:57 +02:00
EmanMhesin 0a56cc376d Changed camera position and position of the button 2025-06-04 18:38:57 +02:00
EmanMhesin d72335616b Merge branch 'main' into ui 2025-06-04 18:38:57 +02:00
EmanMhesin 28f312a004 Position canvas 2m in front of camera at eye level
Position: 0, 1.5, 2
2025-06-04 18:37:33 +02:00
EmanMhesin 9086a765e7 Connect Start button to hide welcome screen
Selected Start Button
In Inspector, in  OnClick() section:

Clicked +

Dragged UIManager in..

Selected WelcomeUI → StartExperience()
2025-06-04 18:37:32 +02:00
EmanMhesin a4f762eadb Added WelcomeUI script to UIManager and linked canvas
Added WelcomeUI script to UIManager and linked canvas (dragged canvas to UI panel field in the script that is attached to UI manager)
2025-06-04 18:37:32 +02:00
EmanMhesin 8855b70bb6 Created WelcomeUI script
Created WelcomeUI MonoBehaviour script
2025-06-04 18:37:32 +02:00
EmanMhesin 9545fb0856 Added Start button below welcome title 2025-06-04 18:37:32 +02:00
EmanMhesin 10d2c6096d Added TMP title text to welcome screen
Text Style: Title
Colour: 0A0E65
Position: - 23; 95; 0
2025-06-04 18:37:32 +02:00
EmanMhesin 1cf589584c Created world space canvas for MR UI
Render Mode → World Space
Scale: 0.001 on X, Y, Z
2025-06-04 18:37:32 +02:00
EmanMhesin cf03e82345 Created new scene 2025-06-04 18:37:32 +02:00
FlorianU d3db572132 Merge pull request #12 from AndreasFranke5/pathfinding
Pathfinding
2025-06-04 16:42:49 +02:00
FlorianU f070441f24 implemented routes and improved performance, also removed boundary spawner 2025-06-04 16:42:20 +02:00
mizh3849 0585ae004f Update README.md
Update on Introduction
2025-06-04 15:51:17 +02:00
Andreas Franke bba9444fcd Merge branch 'pathfinding' of https://github.com/AndreasFranke5/TwinCity into pathfinding 2025-06-03 19:01:47 +02:00
Andreas Franke ba186feb9c Deleted a prefab from the hierarchy and also fixed a missing assign in the Marker Spawn Manager 2025-06-03 19:01:44 +02:00
FlorianU a9ac8efc5c rearranged buttons 2025-06-03 18:30:26 +02:00
Andreas Franke f1830af42b Made line horizontally aligned (line corners are on the same height), changed line color, added tip to make lines originate lower 2025-06-03 17:23:10 +02:00
mizh3849 2dfc3bc26c Update README.md 2025-06-03 17:20:36 +02:00
Andreas Franke ac0e8400c9 Made green button and marker, mapped everything.
Control panel has a green button that spawns green markers. These markers should draw a line between them. May need to modify the line spawn point on the marker
2025-06-03 15:52:27 +02:00
Andreas Franke efe9cf04ba Added logic in spawn_pointer to handle line drawing (using a green line and marker). Made control panel wider and added a button, need to map it to function 2025-06-03 15:28:20 +02:00
Andreas Franke 0bba8dec66 Merge branch 'main' into pathfinding 2025-06-03 14:13:09 +02:00
FlorianU 85d6a8fbcc Merge pull request #11 from AndreasFranke5/florian
Florian
2025-06-03 11:20:09 +02:00
FlorianU a71aba745d implemented scenario switching 2025-06-03 02:15:16 +02:00
FlorianU ff0db1526b implemented grabbable handle to reposition map 2025-06-03 00:53:46 +02:00
Andreas Franke 4a5dcd05c4 Assigned some scripts to gameobjects 2025-06-02 20:53:15 +02:00
Andreas Franke 922ced8dca Merge branch 'pathfinding' of https://github.com/AndreasFranke5/TwinCity into pathfinding 2025-06-02 19:54:29 +02:00
Andreas Franke b364c293b6 Building works. Pathfinder not tested 2025-06-02 19:53:43 +02:00
FlorianU b99a915145 fixed marker ray 2025-06-02 19:13:39 +02:00
FlorianU 7e8f55b075 Merge branch 'main' into pathfinding 2025-06-02 18:52:04 +02:00
FlorianU 41f4c45460 Merge pull request #9 from AndreasFranke5/florian
Florian
2025-06-02 18:44:29 +02:00
FlorianU 5481f29f50 fixed networked markers 2025-06-02 18:44:13 +02:00
FlorianU b101e7a6b9 fixed multiplayer water setting and rotation 2025-06-02 18:18:28 +02:00
Andreas Franke 1cd5aecba7 No errors but yet to be tested on Quest 2025-06-02 18:08:04 +02:00
Andreas Franke 3988efff94 Added shortest path calc logic but not done 2025-06-01 23:48:45 +02:00
Andreas Franke c200a7d787 Drawing a path between two markers. WIP 2025-06-01 21:59:58 +02:00
FlorianU 3fb99410b6 Merge pull request #8 from AndreasFranke5/florian
Florian
2025-05-30 17:11:01 +02:00
FlorianU cef7ead8fe implemented networked tracking of pointers 2025-05-30 17:10:41 +02:00
FlorianU acd9e97a95 fixed spawn rotation 2025-05-30 16:07:41 +02:00
FlorianU 02c7500bfd Merge pull request #7 from AndreasFranke5/florian
Florian
2025-05-30 15:35:21 +02:00
FlorianU db1bc700bd cleaned up markers, animated water, fixed marker size and rotation 2025-05-30 15:35:07 +02:00