FlorianU
da9da85246
pushed images
2025-06-04 21:01:20 +02:00
FlorianU
1ab4db0706
fixed scenario switch
2025-06-04 19:45:28 +02:00
FlorianU
74c61968d2
fixed map movement
2025-06-04 19:22:54 +02:00
FlorianU
cfb314a79a
fixed sprites
2025-06-04 19:01:23 +02:00
FlorianU
72bd8f185b
Merge pull request #12 from AndreasFranke5/pathfinding
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Pathfinding
2025-06-04 18:39:34 +02:00
EmanMhesin
49f3c89f08
resolving conflicts
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resolving conflicts
2025-06-04 18:39:33 +02:00
EmanMhesin
ce8e987572
Merge branch 'main' into ui
2025-06-04 18:39:30 +02:00
EmanMhesin
449de3305e
added two buttons to MainUI panel: 'Mark' and 'Draw'
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added two buttons to MainUI panel: 'Mark' and 'Draw Path'
2025-06-04 18:38:57 +02:00
EmanMhesin
eb7420e956
added instructional panel and description text inside MainUI
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added instructional panel and description text inside MainUI
2025-06-04 18:38:57 +02:00
EmanMhesin
9ce08c0d2c
added MainUI canvas with proper settings (hidden by default)
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added MainUI canvas with proper settings (hidden by default)
2025-06-04 18:38:57 +02:00
EmanMhesin
0a56cc376d
Changed camera position and position of the button
2025-06-04 18:38:57 +02:00
EmanMhesin
d72335616b
Merge branch 'main' into ui
2025-06-04 18:38:57 +02:00
EmanMhesin
28f312a004
Position canvas 2m in front of camera at eye level
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Position: 0, 1.5, 2
2025-06-04 18:37:33 +02:00
EmanMhesin
9086a765e7
Connect Start button to hide welcome screen
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Selected Start Button
In Inspector, in OnClick() section:
Clicked +
Dragged UIManager in..
Selected WelcomeUI → StartExperience()
2025-06-04 18:37:32 +02:00
EmanMhesin
a4f762eadb
Added WelcomeUI script to UIManager and linked canvas
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Added WelcomeUI script to UIManager and linked canvas (dragged canvas to UI panel field in the script that is attached to UI manager)
2025-06-04 18:37:32 +02:00
EmanMhesin
8855b70bb6
Created WelcomeUI script
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Created WelcomeUI MonoBehaviour script
2025-06-04 18:37:32 +02:00
EmanMhesin
9545fb0856
Added Start button below welcome title
2025-06-04 18:37:32 +02:00
EmanMhesin
10d2c6096d
Added TMP title text to welcome screen
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Text Style: Title
Colour: 0A0E65
Position: - 23; 95; 0
2025-06-04 18:37:32 +02:00
EmanMhesin
1cf589584c
Created world space canvas for MR UI
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Render Mode → World Space
Scale: 0.001 on X, Y, Z
2025-06-04 18:37:32 +02:00
EmanMhesin
cf03e82345
Created new scene
2025-06-04 18:37:32 +02:00
FlorianU
d3db572132
Merge pull request #12 from AndreasFranke5/pathfinding
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Pathfinding
2025-06-04 16:42:49 +02:00
FlorianU
f070441f24
implemented routes and improved performance, also removed boundary spawner
2025-06-04 16:42:20 +02:00
0585ae004f
Update README.md
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Update on Introduction
2025-06-04 15:51:17 +02:00
Andreas Franke
bba9444fcd
Merge branch 'pathfinding' of https://github.com/AndreasFranke5/TwinCity into pathfinding
2025-06-03 19:01:47 +02:00
Andreas Franke
ba186feb9c
Deleted a prefab from the hierarchy and also fixed a missing assign in the Marker Spawn Manager
2025-06-03 19:01:44 +02:00
FlorianU
a9ac8efc5c
rearranged buttons
2025-06-03 18:30:26 +02:00
Andreas Franke
f1830af42b
Made line horizontally aligned (line corners are on the same height), changed line color, added tip to make lines originate lower
2025-06-03 17:23:10 +02:00
2dfc3bc26c
Update README.md
2025-06-03 17:20:36 +02:00
Andreas Franke
ac0e8400c9
Made green button and marker, mapped everything.
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Control panel has a green button that spawns green markers. These markers should draw a line between them. May need to modify the line spawn point on the marker
2025-06-03 15:52:27 +02:00
Andreas Franke
efe9cf04ba
Added logic in spawn_pointer to handle line drawing (using a green line and marker). Made control panel wider and added a button, need to map it to function
2025-06-03 15:28:20 +02:00
Andreas Franke
0bba8dec66
Merge branch 'main' into pathfinding
2025-06-03 14:13:09 +02:00
FlorianU
85d6a8fbcc
Merge pull request #11 from AndreasFranke5/florian
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Florian
2025-06-03 11:20:09 +02:00
FlorianU
a71aba745d
implemented scenario switching
2025-06-03 02:15:16 +02:00
FlorianU
ff0db1526b
implemented grabbable handle to reposition map
2025-06-03 00:53:46 +02:00
Andreas Franke
4a5dcd05c4
Assigned some scripts to gameobjects
2025-06-02 20:53:15 +02:00
Andreas Franke
922ced8dca
Merge branch 'pathfinding' of https://github.com/AndreasFranke5/TwinCity into pathfinding
2025-06-02 19:54:29 +02:00
Andreas Franke
b364c293b6
Building works. Pathfinder not tested
2025-06-02 19:53:43 +02:00
FlorianU
b99a915145
fixed marker ray
2025-06-02 19:13:39 +02:00
FlorianU
7e8f55b075
Merge branch 'main' into pathfinding
2025-06-02 18:52:04 +02:00
FlorianU
41f4c45460
Merge pull request #9 from AndreasFranke5/florian
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Florian
2025-06-02 18:44:29 +02:00
FlorianU
5481f29f50
fixed networked markers
2025-06-02 18:44:13 +02:00
FlorianU
b101e7a6b9
fixed multiplayer water setting and rotation
2025-06-02 18:18:28 +02:00
Andreas Franke
1cd5aecba7
No errors but yet to be tested on Quest
2025-06-02 18:08:04 +02:00
Andreas Franke
3988efff94
Added shortest path calc logic but not done
2025-06-01 23:48:45 +02:00
Andreas Franke
c200a7d787
Drawing a path between two markers. WIP
2025-06-01 21:59:58 +02:00
FlorianU
3fb99410b6
Merge pull request #8 from AndreasFranke5/florian
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Florian
2025-05-30 17:11:01 +02:00
FlorianU
cef7ead8fe
implemented networked tracking of pointers
2025-05-30 17:10:41 +02:00
FlorianU
acd9e97a95
fixed spawn rotation
2025-05-30 16:07:41 +02:00
FlorianU
02c7500bfd
Merge pull request #7 from AndreasFranke5/florian
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Florian
2025-05-30 15:35:21 +02:00
FlorianU
db1bc700bd
cleaned up markers, animated water, fixed marker size and rotation
2025-05-30 15:35:07 +02:00