38 Commits

Author SHA1 Message Date
FlorianU
da9da85246 pushed images 2025-06-04 21:01:20 +02:00
FlorianU
74c61968d2 fixed map movement 2025-06-04 19:22:54 +02:00
FlorianU
cfb314a79a fixed sprites 2025-06-04 19:01:23 +02:00
EmanMhesin
ce8e987572 Merge branch 'main' into ui 2025-06-04 18:39:30 +02:00
EmanMhesin
d72335616b Merge branch 'main' into ui 2025-06-04 18:38:57 +02:00
EmanMhesin
cf03e82345 Created new scene 2025-06-04 18:37:32 +02:00
FlorianU
f070441f24 implemented routes and improved performance, also removed boundary spawner 2025-06-04 16:42:20 +02:00
FlorianU
a9ac8efc5c rearranged buttons 2025-06-03 18:30:26 +02:00
Andreas Franke
ac0e8400c9 Made green button and marker, mapped everything.
Control panel has a green button that spawns green markers. These markers should draw a line between them. May need to modify the line spawn point on the marker
2025-06-03 15:52:27 +02:00
Andreas Franke
efe9cf04ba Added logic in spawn_pointer to handle line drawing (using a green line and marker). Made control panel wider and added a button, need to map it to function 2025-06-03 15:28:20 +02:00
Andreas Franke
0bba8dec66 Merge branch 'main' into pathfinding 2025-06-03 14:13:09 +02:00
FlorianU
b99a915145 fixed marker ray 2025-06-02 19:13:39 +02:00
FlorianU
7e8f55b075 Merge branch 'main' into pathfinding 2025-06-02 18:52:04 +02:00
FlorianU
b101e7a6b9 fixed multiplayer water setting and rotation 2025-06-02 18:18:28 +02:00
Andreas Franke
c200a7d787 Drawing a path between two markers. WIP 2025-06-01 21:59:58 +02:00
FlorianU
cef7ead8fe implemented networked tracking of pointers 2025-05-30 17:10:41 +02:00
FlorianU
c55bff7523 changed color and implemented labels for buttons 2025-05-30 14:44:37 +02:00
FlorianU
8fe55ff620 implemented ray from marker 2025-05-23 17:53:00 +02:00
FlorianU
bc7a77e40b removed old prefabs 2025-05-23 17:26:03 +02:00
FlorianU
727f7601fe implemented better wrist menu 2025-05-23 17:23:55 +02:00
FlorianU
eed72cc164 minor changes 2025-05-23 01:14:18 +02:00
FlorianU
d4f0a3c879 improved waterlevel and map rotation and moved water ui to hand 2025-05-23 01:01:32 +02:00
FlorianU
3f92d471f4 implemented pipe shape instead of cylinder 2025-05-22 22:32:33 +02:00
FlorianU
c29160e169 map is turnable and usable in AR 2025-05-22 20:38:30 +02:00
Andreas Franke
ca92eed417
Merge pull request #1 from AndreasFranke5/marker
Marker
2025-05-19 14:54:00 +02:00
FlorianU
940d84aa94 implemented changing of waterlevel correctly 2025-05-19 02:28:52 +02:00
FlorianU
7ad4209969 implemented circular map on cylinder 2025-05-19 00:38:19 +02:00
minhuizhong
8482f74bfc Merge branch 'main' into marker 2025-05-16 11:30:59 +02:00
FlorianU
9056ceef0d added VR UI Package 2025-05-15 16:25:40 +02:00
805f14a66f Raygrab interaction on marker1
Ray interaction
2025-05-15 16:13:37 +02:00
FlorianU
fe13295400 added occluded rotating sphere 2025-05-15 16:04:38 +02:00
EmanMhesin
dd3c851b56 Created new scene 2025-05-12 12:22:18 +02:00
FlorianU
d491b30b87 implemented multiplayer with photon fusion 2025-05-08 19:02:46 +02:00
FlorianU
49d0fea503 implemented scene understanding and occlusion 2025-05-08 17:04:09 +02:00
FlorianU
9dc9eb9696 implemented occlusion 2025-05-08 16:01:51 +02:00
FlorianU
cca4a91272 implemented pass-through 2025-05-08 15:25:56 +02:00
FlorianU
261a6b4de8 fixed initial setup with correct sdk version 2025-05-08 15:06:23 +02:00
FlorianU
9e5f4a6f0c added meta xr plugins and packages 2025-05-07 15:31:00 +02:00