FlorianU
da9da85246
pushed images
2025-06-04 21:01:20 +02:00
FlorianU
74c61968d2
fixed map movement
2025-06-04 19:22:54 +02:00
FlorianU
cfb314a79a
fixed sprites
2025-06-04 19:01:23 +02:00
EmanMhesin
ce8e987572
Merge branch 'main' into ui
2025-06-04 18:39:30 +02:00
EmanMhesin
d72335616b
Merge branch 'main' into ui
2025-06-04 18:38:57 +02:00
EmanMhesin
cf03e82345
Created new scene
2025-06-04 18:37:32 +02:00
FlorianU
f070441f24
implemented routes and improved performance, also removed boundary spawner
2025-06-04 16:42:20 +02:00
FlorianU
a9ac8efc5c
rearranged buttons
2025-06-03 18:30:26 +02:00
Andreas Franke
ac0e8400c9
Made green button and marker, mapped everything.
...
Control panel has a green button that spawns green markers. These markers should draw a line between them. May need to modify the line spawn point on the marker
2025-06-03 15:52:27 +02:00
Andreas Franke
efe9cf04ba
Added logic in spawn_pointer to handle line drawing (using a green line and marker). Made control panel wider and added a button, need to map it to function
2025-06-03 15:28:20 +02:00
Andreas Franke
0bba8dec66
Merge branch 'main' into pathfinding
2025-06-03 14:13:09 +02:00
FlorianU
b99a915145
fixed marker ray
2025-06-02 19:13:39 +02:00
FlorianU
7e8f55b075
Merge branch 'main' into pathfinding
2025-06-02 18:52:04 +02:00
FlorianU
b101e7a6b9
fixed multiplayer water setting and rotation
2025-06-02 18:18:28 +02:00
Andreas Franke
c200a7d787
Drawing a path between two markers. WIP
2025-06-01 21:59:58 +02:00
FlorianU
cef7ead8fe
implemented networked tracking of pointers
2025-05-30 17:10:41 +02:00
FlorianU
c55bff7523
changed color and implemented labels for buttons
2025-05-30 14:44:37 +02:00
FlorianU
8fe55ff620
implemented ray from marker
2025-05-23 17:53:00 +02:00
FlorianU
bc7a77e40b
removed old prefabs
2025-05-23 17:26:03 +02:00
FlorianU
727f7601fe
implemented better wrist menu
2025-05-23 17:23:55 +02:00
FlorianU
eed72cc164
minor changes
2025-05-23 01:14:18 +02:00
FlorianU
d4f0a3c879
improved waterlevel and map rotation and moved water ui to hand
2025-05-23 01:01:32 +02:00
FlorianU
3f92d471f4
implemented pipe shape instead of cylinder
2025-05-22 22:32:33 +02:00
FlorianU
c29160e169
map is turnable and usable in AR
2025-05-22 20:38:30 +02:00
Andreas Franke
ca92eed417
Merge pull request #1 from AndreasFranke5/marker
...
Marker
2025-05-19 14:54:00 +02:00
FlorianU
940d84aa94
implemented changing of waterlevel correctly
2025-05-19 02:28:52 +02:00
FlorianU
7ad4209969
implemented circular map on cylinder
2025-05-19 00:38:19 +02:00
minhuizhong
8482f74bfc
Merge branch 'main' into marker
2025-05-16 11:30:59 +02:00
FlorianU
9056ceef0d
added VR UI Package
2025-05-15 16:25:40 +02:00
805f14a66f
Raygrab interaction on marker1
...
Ray interaction
2025-05-15 16:13:37 +02:00
FlorianU
fe13295400
added occluded rotating sphere
2025-05-15 16:04:38 +02:00
EmanMhesin
dd3c851b56
Created new scene
2025-05-12 12:22:18 +02:00
FlorianU
d491b30b87
implemented multiplayer with photon fusion
2025-05-08 19:02:46 +02:00
FlorianU
49d0fea503
implemented scene understanding and occlusion
2025-05-08 17:04:09 +02:00
FlorianU
9dc9eb9696
implemented occlusion
2025-05-08 16:01:51 +02:00
FlorianU
cca4a91272
implemented pass-through
2025-05-08 15:25:56 +02:00
FlorianU
261a6b4de8
fixed initial setup with correct sdk version
2025-05-08 15:06:23 +02:00
FlorianU
9e5f4a6f0c
added meta xr plugins and packages
2025-05-07 15:31:00 +02:00