72 Commits

Author SHA1 Message Date
FlorianU
1ab4db0706 fixed scenario switch 2025-06-04 19:45:28 +02:00
FlorianU
74c61968d2 fixed map movement 2025-06-04 19:22:54 +02:00
EmanMhesin
49f3c89f08 resolving conflicts
resolving conflicts
2025-06-04 18:39:33 +02:00
EmanMhesin
449de3305e added two buttons to MainUI panel: 'Mark' and 'Draw'
added two buttons to MainUI panel: 'Mark' and 'Draw Path'
2025-06-04 18:38:57 +02:00
EmanMhesin
eb7420e956 added instructional panel and description text inside MainUI
added instructional panel and description text inside MainUI
2025-06-04 18:38:57 +02:00
EmanMhesin
9ce08c0d2c added MainUI canvas with proper settings (hidden by default)
added MainUI canvas with proper settings (hidden by default)
2025-06-04 18:38:57 +02:00
EmanMhesin
0a56cc376d Changed camera position and position of the button 2025-06-04 18:38:57 +02:00
EmanMhesin
d72335616b Merge branch 'main' into ui 2025-06-04 18:38:57 +02:00
EmanMhesin
28f312a004 Position canvas 2m in front of camera at eye level
Position: 0, 1.5, 2
2025-06-04 18:37:33 +02:00
EmanMhesin
9086a765e7 Connect Start button to hide welcome screen
Selected Start Button
In Inspector, in  OnClick() section:

Clicked +

Dragged UIManager in..

Selected WelcomeUI → StartExperience()
2025-06-04 18:37:32 +02:00
EmanMhesin
a4f762eadb Added WelcomeUI script to UIManager and linked canvas
Added WelcomeUI script to UIManager and linked canvas (dragged canvas to UI panel field in the script that is attached to UI manager)
2025-06-04 18:37:32 +02:00
EmanMhesin
9545fb0856 Added Start button below welcome title 2025-06-04 18:37:32 +02:00
EmanMhesin
10d2c6096d Added TMP title text to welcome screen
Text Style: Title
Colour: 0A0E65
Position: - 23; 95; 0
2025-06-04 18:37:32 +02:00
EmanMhesin
1cf589584c Created world space canvas for MR UI
Render Mode → World Space
Scale: 0.001 on X, Y, Z
2025-06-04 18:37:32 +02:00
EmanMhesin
cf03e82345 Created new scene 2025-06-04 18:37:32 +02:00
FlorianU
f070441f24 implemented routes and improved performance, also removed boundary spawner 2025-06-04 16:42:20 +02:00
Andreas Franke
bba9444fcd Merge branch 'pathfinding' of https://github.com/AndreasFranke5/TwinCity into pathfinding 2025-06-03 19:01:47 +02:00
Andreas Franke
ba186feb9c Deleted a prefab from the hierarchy and also fixed a missing assign in the Marker Spawn Manager 2025-06-03 19:01:44 +02:00
FlorianU
a9ac8efc5c rearranged buttons 2025-06-03 18:30:26 +02:00
Andreas Franke
f1830af42b Made line horizontally aligned (line corners are on the same height), changed line color, added tip to make lines originate lower 2025-06-03 17:23:10 +02:00
Andreas Franke
ac0e8400c9 Made green button and marker, mapped everything.
Control panel has a green button that spawns green markers. These markers should draw a line between them. May need to modify the line spawn point on the marker
2025-06-03 15:52:27 +02:00
Andreas Franke
0bba8dec66 Merge branch 'main' into pathfinding 2025-06-03 14:13:09 +02:00
FlorianU
a71aba745d implemented scenario switching 2025-06-03 02:15:16 +02:00
FlorianU
ff0db1526b implemented grabbable handle to reposition map 2025-06-03 00:53:46 +02:00
Andreas Franke
4a5dcd05c4 Assigned some scripts to gameobjects 2025-06-02 20:53:15 +02:00
Andreas Franke
b364c293b6 Building works. Pathfinder not tested 2025-06-02 19:53:43 +02:00
FlorianU
b99a915145 fixed marker ray 2025-06-02 19:13:39 +02:00
FlorianU
b101e7a6b9 fixed multiplayer water setting and rotation 2025-06-02 18:18:28 +02:00
FlorianU
cef7ead8fe implemented networked tracking of pointers 2025-05-30 17:10:41 +02:00
FlorianU
acd9e97a95 fixed spawn rotation 2025-05-30 16:07:41 +02:00
FlorianU
db1bc700bd cleaned up markers, animated water, fixed marker size and rotation 2025-05-30 15:35:07 +02:00
FlorianU
c55bff7523 changed color and implemented labels for buttons 2025-05-30 14:44:37 +02:00
FlorianU
4813a3b38c implemented markers in main scene 2025-05-28 02:13:23 +02:00
FlorianU
9cda4a8fb1 changed map location 2025-05-28 00:27:28 +02:00
FlorianU
20d6c28a97 removed linerenderer 2025-05-27 22:37:26 +02:00
FlorianU
5ba5eec8dd changed ray color to yellow 2025-05-23 17:54:44 +02:00
FlorianU
8fe55ff620 implemented ray from marker 2025-05-23 17:53:00 +02:00
FlorianU
727f7601fe implemented better wrist menu 2025-05-23 17:23:55 +02:00
FlorianU
9021f8d49d deleted unnecessary old objects 2025-05-23 16:38:41 +02:00
FlorianU
47d1117d01 moved HandUI 2025-05-23 16:24:52 +02:00
FlorianU
d4f0a3c879 improved waterlevel and map rotation and moved water ui to hand 2025-05-23 01:01:32 +02:00
FlorianU
3f92d471f4 implemented pipe shape instead of cylinder 2025-05-22 22:32:33 +02:00
FlorianU
c29160e169 map is turnable and usable in AR 2025-05-22 20:38:30 +02:00
Andreas Franke
b18336a723 Update MRMultiplayerTestSceneAF.unity 2025-05-22 18:54:31 +02:00
Andreas Franke
dd58d9055b Used manual knots in CesiumCartographicPolygon 2025-05-22 18:53:54 +02:00
Andreas Franke
527073a2f8 Added script for dynamic circle cropping 2025-05-22 16:04:25 +02:00
Andreas Franke
8947d4587e Combining pedestal with Cesium 3D map in new scene MRMultiplayerTestSceneAF 2025-05-22 15:21:18 +02:00
Andreas Franke
ca92eed417
Merge pull request #1 from AndreasFranke5/marker
Marker
2025-05-19 14:54:00 +02:00
FlorianU
d4512474d8
Merge pull request #3 from AndreasFranke5/florian
Implemented test map with rotation and changing of waterlevel
2025-05-19 02:29:22 +02:00
FlorianU
940d84aa94 implemented changing of waterlevel correctly 2025-05-19 02:28:52 +02:00