FlorianU
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74c61968d2
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fixed map movement
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2025-06-04 19:22:54 +02:00 |
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FlorianU
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cfb314a79a
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fixed sprites
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2025-06-04 19:01:23 +02:00 |
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EmanMhesin
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ce8e987572
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Merge branch 'main' into ui
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2025-06-04 18:39:30 +02:00 |
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EmanMhesin
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0a56cc376d
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Changed camera position and position of the button
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2025-06-04 18:38:57 +02:00 |
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EmanMhesin
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d72335616b
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Merge branch 'main' into ui
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2025-06-04 18:38:57 +02:00 |
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EmanMhesin
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8855b70bb6
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Created WelcomeUI script
Created WelcomeUI MonoBehaviour script
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2025-06-04 18:37:32 +02:00 |
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FlorianU
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f070441f24
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implemented routes and improved performance, also removed boundary spawner
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2025-06-04 16:42:20 +02:00 |
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Andreas Franke
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f1830af42b
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Made line horizontally aligned (line corners are on the same height), changed line color, added tip to make lines originate lower
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2025-06-03 17:23:10 +02:00 |
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Andreas Franke
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efe9cf04ba
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Added logic in spawn_pointer to handle line drawing (using a green line and marker). Made control panel wider and added a button, need to map it to function
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2025-06-03 15:28:20 +02:00 |
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Andreas Franke
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0bba8dec66
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Merge branch 'main' into pathfinding
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2025-06-03 14:13:09 +02:00 |
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FlorianU
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a71aba745d
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implemented scenario switching
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2025-06-03 02:15:16 +02:00 |
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FlorianU
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ff0db1526b
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implemented grabbable handle to reposition map
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2025-06-03 00:53:46 +02:00 |
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FlorianU
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b99a915145
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fixed marker ray
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2025-06-02 19:13:39 +02:00 |
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FlorianU
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7e8f55b075
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Merge branch 'main' into pathfinding
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2025-06-02 18:52:04 +02:00 |
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FlorianU
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5481f29f50
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fixed networked markers
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2025-06-02 18:44:13 +02:00 |
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FlorianU
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b101e7a6b9
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fixed multiplayer water setting and rotation
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2025-06-02 18:18:28 +02:00 |
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Andreas Franke
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1cd5aecba7
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No errors but yet to be tested on Quest
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2025-06-02 18:08:04 +02:00 |
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Andreas Franke
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3988efff94
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Added shortest path calc logic but not done
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2025-06-01 23:48:45 +02:00 |
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Andreas Franke
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c200a7d787
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Drawing a path between two markers. WIP
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2025-06-01 21:59:58 +02:00 |
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FlorianU
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cef7ead8fe
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implemented networked tracking of pointers
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2025-05-30 17:10:41 +02:00 |
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FlorianU
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acd9e97a95
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fixed spawn rotation
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2025-05-30 16:07:41 +02:00 |
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FlorianU
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db1bc700bd
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cleaned up markers, animated water, fixed marker size and rotation
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2025-05-30 15:35:07 +02:00 |
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FlorianU
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4813a3b38c
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implemented markers in main scene
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2025-05-28 02:13:23 +02:00 |
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FlorianU
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8fe55ff620
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implemented ray from marker
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2025-05-23 17:53:00 +02:00 |
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FlorianU
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d4f0a3c879
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improved waterlevel and map rotation and moved water ui to hand
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2025-05-23 01:01:32 +02:00 |
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FlorianU
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c29160e169
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map is turnable and usable in AR
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2025-05-22 20:38:30 +02:00 |
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Andreas Franke
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dd58d9055b
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Used manual knots in CesiumCartographicPolygon
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2025-05-22 18:53:54 +02:00 |
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Andreas Franke
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527073a2f8
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Added script for dynamic circle cropping
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2025-05-22 16:04:25 +02:00 |
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Andreas Franke
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ca92eed417
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Merge pull request #1 from AndreasFranke5/marker
Marker
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2025-05-19 14:54:00 +02:00 |
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FlorianU
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d4512474d8
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Merge pull request #3 from AndreasFranke5/florian
Implemented test map with rotation and changing of waterlevel
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2025-05-19 02:29:22 +02:00 |
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FlorianU
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940d84aa94
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implemented changing of waterlevel correctly
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2025-05-19 02:28:52 +02:00 |
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Andreas Franke
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ab56f2a05d
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Merge main into cesium, resolved Photon conflicts
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2025-05-17 23:15:28 +02:00 |
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Andreas Franke
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5ab164ad86
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Added basic 3d world map in MRMultiplayerCesiumTestScene
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2025-05-17 22:54:48 +02:00 |
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FlorianU
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220a2babff
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Added WaterLevelControlUI
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2025-05-17 22:36:44 +02:00 |
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6bece3cab5
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created a buttom and spawnmanager
buttom have some problem and need to fix it
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2025-05-16 16:11:36 +02:00 |
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FlorianU
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358b257341
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implemented networked map rotation manager
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2025-05-15 18:43:48 +02:00 |
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Andreas Franke
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ff825e3a1f
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Remove hardcoded API key from ApiKeyConfig.asset
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2025-05-09 17:24:52 +02:00 |
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Andreas Franke
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fc48cafaa5
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Setup Cesium and Google APIs. Ignore API key file in gitignore
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2025-05-07 07:57:05 +02:00 |
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