24 lines
549 B
C#
24 lines
549 B
C#
using UnityEngine;
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public class WaterLevelControlUI : MonoBehaviour
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{
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[SerializeField] private MapSyncController mapSyncController;
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[SerializeField] public float changeAmount = 0.01f;
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public void IncreaseWaterLevel()
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{
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if (mapSyncController != null)
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{
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mapSyncController.RPC_IncreaseWaterLevel(changeAmount);
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}
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}
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public void DecreaseWaterLevel()
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{
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if (mapSyncController != null)
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{
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mapSyncController.RPC_DecreaseWaterLevel(changeAmount);
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}
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}
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}
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